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pub struct GamepadButtonInput {
    pub button: GamepadButton,
    pub is_pressed: bool,
}
Expand description

Represents a key press or a text input event. Text is handled separately due to unicode, multi-key accents etc which you don’t want to simulate manually.

Fields

button: GamepadButton

Which gamepad button was pressed or released

is_pressed: bool

True = pressed, false = released

Trait Implementations

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