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#[repr(C)]
pub struct MeshStyleData { pub diffuse_tint: Vec4, pub flags: MeshStyleFlags, }
Expand description

Mesh style. Differs from world::MeshStyle in that MeshStyle is an entity, but MeshStyleData is plain data.

Fields

diffuse_tint: Vec4

Diffuse color tint

flags: MeshStyleFlags

Style flags

Implementations

Creates a mesh style with a diffuse tint

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.