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#[repr(u32)]
#[non_exhaustive]
pub enum EntityValueType {
    EntityLocalTransform,
    EntityRenderTint,
    EntityRenderEnable,
    EntityWorldTransform,
    EntityLocalBounds,
    EntityPhysicsVelocity,
    EntityStateFlags,
    EntityWorldTransformAffine3,
    EntityLocalTransformConformal3,
    EntityWorldTransformConformal3,
}

Variants (Non-exhaustive)

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.

EntityLocalTransform

👎Deprecated:

Use EntityLocalTransformConformal3 instead

Expects data with the same layout and size as the struct EntityTransform

EntityRenderTint

Expects data with the same layout and size as the struct EntityMeshStyleTint Will set the tint on all mesh styles that are used by this entity. This assumes each entity uses its own MeshStyle.

EntityRenderEnable

Expects data with the same layout and size as the struct EntityRenderEnable

EntityWorldTransform

👎Deprecated:

Use EntityWorldTransformConformal3 instead

Expects data with the same layout and size as the struct EntityTransform

EntityLocalBounds

Expects data with the same layout and size as the struct EntityBounds

EntityPhysicsVelocity

Expects data with the same layout and size as the struct EntityVelocity

EntityStateFlags

Expects data with the same layout and size as the struct EntityStateFlags

EntityWorldTransformAffine3

👎Deprecated:

Use EntityWorldTransformConformal3 instead

Expects data with the same layout and size as the struct EntityTransformAffine3

EntityLocalTransformConformal3

Expects data with the same layout and size as the struct EntityTransformConformal3

EntityWorldTransformConformal3

Expects data with the same layout and size as the struct EntityTransformConformal3

Implementations

Trait Implementations

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern. Read more
If this function returns true, then it must be valid to reinterpret bits as &Self. Read more
Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
The type returned in the event of a conversion error.
Performs the conversion.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.