Struct ark_api::world::BoneTransform
source · #[repr(C, align(16))]pub struct BoneTransform {
pub rot: [f32; 4],
pub pos: [f32; 3],
pub _pad: u32,
}Expand description
Describes the transform of a bone. More compact and more defined than a Mat4.
Currently uses a pos + quat representation, although this may changed in the future. Aligned to 16 bytes to be able to copy these directly to GPU.
Fields§
§rot: [f32; 4]§pos: [f32; 3]§_pad: u32Trait Implementations§
source§impl Clone for BoneTransform
impl Clone for BoneTransform
source§fn clone(&self) -> BoneTransform
fn clone(&self) -> BoneTransform
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for BoneTransform
impl Debug for BoneTransform
impl Copy for BoneTransform
impl Pod for BoneTransform
Auto Trait Implementations§
impl RefUnwindSafe for BoneTransform
impl Send for BoneTransform
impl Sync for BoneTransform
impl Unpin for BoneTransform
impl UnwindSafe for BoneTransform
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere T: AnyBitPattern,
§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.