pub struct PointerState {
    pub pos: Option<Vec2>,
    pub ray: Option<Ray3>,
    pub primary: bool,
    pub secondary: bool,
    pub middle: bool,
    pub touch_id: Option<TouchId>,
}
Expand description

The state of the pointer (mouse or touch).

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§pos: Option<Vec2>

Logical point position of the pointer (mouse or touch). Can be None if mouse is not on screen, or if there are no touches. In case of multiple simultaneous touches, this will correspond to the first touch.

§ray: Option<Ray3>

World-space ray of the pointer (mouse or touch). Can be None if mouse is not on screen, or if there are no touches. In case of multiple simultaneous touches, this will correspond to the first touch.

§primary: bool

True if the primary button is currently down. Left mouse button on most mice. This is also set to true for the primary touch.

§secondary: bool

True if the secondary button is currently down. Left mouse button on most mice.

§middle: bool

True if the middle mouse button is currently down.

§touch_id: Option<TouchId>

The id of the first touch that went down (in case there are several touches). This is the touch that is being represented by PointerState.

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impl PointerState

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pub fn any_button(&self) -> bool

Any mouse button is down (always true for primary touches).

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impl Clone for PointerState

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fn clone(&self) -> PointerState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PointerState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PointerState

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fn default() -> PointerState

Returns the “default value” for a type. Read more
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impl PartialEq<PointerState> for PointerState

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fn eq(&self, other: &PointerState) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for PointerState

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impl StructuralPartialEq for PointerState

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Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.