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pub struct Mesh {
    pub bounding_box_min: Vec3,
    pub bounding_box_max: Vec3,
    pub bounding_sphere_radius: f32,
    pub primitive_count: u64,
    pub data: Option<MeshData>,
}
Expand description

Simple mesh representation, layer on to of MeshData

Fields

bounding_box_min: Vec3

Bounding box minimum

bounding_box_max: Vec3

Bounding box maximum

bounding_sphere_radius: f32

bounding sphere radius from origin

primitive_count: u64

Amount of primitives (triangles) in mesh

data: Option<MeshData>

Optional mesh data

Implementations

Create an empty mesh with no data, centered around 0,0,0

Validate mesh contents

Get bounds of the mesh

Trait Implementations

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Formats the value using the given formatter. Read more

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Deserialize this value from the given Serde deserializer. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

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Performs the conversion.

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Performs the conversion.