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pub struct Store { /* private fields */ }
Expand description

Simple key-value data store for which all values are loaded at startup.

Prefer using AsyncStore for large data stores.

Implementations

Open a store for a specific realm and name.

If the store doesn’t exist, locally or globally, it will be automatically created.

Names of stores is limited to max 32 characters and can only be alphanumeric or dash or underscore.

Global stores

Note that for StoreRealm::Global this can be a very expensive operation as it will synchronize and download latest data. Prefer to call this early in module initialization.

Also the store name is global, so be precise and unique in your naming to not pollute or collide other stores.

Panics

This function panics if a store could not be opened for the given name.

Insert a key

If the key already exists in the store, it will be overwritten

Remove a key

Get a list of all keys currently in the store.

Note that this is a snapshot from the time of the call, for stores using StoreRealm::Global there is a chance keys can be removed while one is iterating through this list, and new keys can also be added or the value of the keys changed

This can be bit expensive operation for stores that contain a lot of keys

Check if the store has a specific key

Get the value of a key, if available

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Executes the destructor for this type. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.