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#[repr(C, align(16))]
pub struct RenderMeshInstance { pub world_transform: [f32; 16], pub mesh: u64, pub style: RenderMeshStyle, pub instance_id: u64, pub materials_offset: u32, pub materials_len: u32, pub _pad: [u8; 8], }

Fields

world_transform: [f32; 16]mesh: u64style: RenderMeshStyleinstance_id: u64

Stable instance ID for identifying an instance over frame.

Value of 0 is treated as no instance ID is used.

materials_offset: u32

The offset used when indexing into an materials overrides array.

materials_len: u32_pad: [u8; 8]

Trait Implementations

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Auto Trait Implementations

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