#[repr(C)]pub struct PlayerIdSet {
pub player_ids_ptr: u32,
pub num_player_ids: u32,
pub flags: PlayerIdSetFlags,
pub reserved: [u32; 4],
}Fields§
§player_ids_ptr: u32§num_player_ids: u32§flags: PlayerIdSetFlags§reserved: [u32; 4]Trait Implementations§
Source§impl Clone for PlayerIdSet
impl Clone for PlayerIdSet
Source§fn clone(&self) -> PlayerIdSet
fn clone(&self) -> PlayerIdSet
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerIdSet
impl Debug for PlayerIdSet
impl Copy for PlayerIdSet
impl Pod for PlayerIdSet
Auto Trait Implementations§
impl Freeze for PlayerIdSet
impl RefUnwindSafe for PlayerIdSet
impl Send for PlayerIdSet
impl Sync for PlayerIdSet
impl Unpin for PlayerIdSet
impl UnwindSafe for PlayerIdSet
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.