#[repr(C)]pub struct MeshGltf {
pub gltf_data_ptr: u32,
pub gltf_data_size: u32,
pub buffer_data_ptr: u32,
pub buffer_data_size: u32,
pub flags: GltfFlags,
}Fields§
§gltf_data_ptr: u32§gltf_data_size: u32§buffer_data_ptr: u32§buffer_data_size: u32§flags: GltfFlagsTrait Implementations§
impl Copy for MeshGltf
impl Pod for MeshGltf
Auto Trait Implementations§
impl Freeze for MeshGltf
impl RefUnwindSafe for MeshGltf
impl Send for MeshGltf
impl Sync for MeshGltf
impl Unpin for MeshGltf
impl UnwindSafe for MeshGltf
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.