#[repr(C)]pub struct SetActiveForPlayerBits { /* private fields */ }
Expand description
bytemuck
-generated type for internal purposes only.
Trait Implementations§
Source§impl Clone for SetActiveForPlayerBits
impl Clone for SetActiveForPlayerBits
Source§fn clone(&self) -> SetActiveForPlayerBits
fn clone(&self) -> SetActiveForPlayerBits
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SetActiveForPlayerBits
impl Debug for SetActiveForPlayerBits
impl AnyBitPattern for SetActiveForPlayerBits
impl Copy for SetActiveForPlayerBits
Auto Trait Implementations§
impl Freeze for SetActiveForPlayerBits
impl RefUnwindSafe for SetActiveForPlayerBits
impl Send for SetActiveForPlayerBits
impl Sync for SetActiveForPlayerBits
impl Unpin for SetActiveForPlayerBits
impl UnwindSafe for SetActiveForPlayerBits
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.