#[repr(C)]pub struct AnimationReplyBits { /* private fields */ }
Expand description
bytemuck
-generated type for internal purposes only.
Trait Implementations§
Source§impl Clone for AnimationReplyBits
impl Clone for AnimationReplyBits
Source§fn clone(&self) -> AnimationReplyBits
fn clone(&self) -> AnimationReplyBits
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for AnimationReplyBits
impl Debug for AnimationReplyBits
impl AnyBitPattern for AnimationReplyBits
impl Copy for AnimationReplyBits
Auto Trait Implementations§
impl Freeze for AnimationReplyBits
impl RefUnwindSafe for AnimationReplyBits
impl Send for AnimationReplyBits
impl Sync for AnimationReplyBits
impl Unpin for AnimationReplyBits
impl UnwindSafe for AnimationReplyBits
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.