#[repr(C)]pub struct BoneTransform {
pub pos: [f32; 3],
pub _padding: f32,
pub rot: [f32; 4],
}
Expand description
Describes the transform of a bone. More compact and more defined than a Mat4.
Currently uses a pos + quat representation, although this may changed in the future. An extra float is provided for padding.
Fields§
§pos: [f32; 3]
§_padding: f32
§rot: [f32; 4]
Implementations§
Source§impl BoneTransform
impl BoneTransform
Trait Implementations§
Source§impl Clone for BoneTransform
impl Clone for BoneTransform
Source§fn clone(&self) -> BoneTransform
fn clone(&self) -> BoneTransform
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for BoneTransform
impl Debug for BoneTransform
Source§impl PartialEq for BoneTransform
impl PartialEq for BoneTransform
impl Copy for BoneTransform
impl Pod for BoneTransform
Auto Trait Implementations§
impl Freeze for BoneTransform
impl RefUnwindSafe for BoneTransform
impl Send for BoneTransform
impl Sync for BoneTransform
impl Unpin for BoneTransform
impl UnwindSafe for BoneTransform
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.