#[repr(C)]pub struct RenderFrameInfo {
pub view_to_world: [f32; 16],
pub game_time_s: f64,
pub frame_delta_time_s: f32,
pub display_width: u16,
pub display_height: u16,
pub dpi_factor: f32,
pub _pad: u32,
}
Expand description
General information about the current frame.
view_to_world
is useful for making camera aligned things in world space,
such as particles.
Use game_time_s
and frame_delta_times_s
to drive animations, as appropriate.
Will be approximately in sync with the simulated game time on the server,
but will have higher resolution in time if you are running on a high refresh rate monitor.
Fields§
§view_to_world: [f32; 16]
§game_time_s: f64
§frame_delta_time_s: f32
§display_width: u16
§display_height: u16
§dpi_factor: f32
§_pad: u32
Trait Implementations§
Source§impl Clone for RenderFrameInfo
impl Clone for RenderFrameInfo
Source§fn clone(&self) -> RenderFrameInfo
fn clone(&self) -> RenderFrameInfo
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for RenderFrameInfo
impl Pod for RenderFrameInfo
Auto Trait Implementations§
impl Freeze for RenderFrameInfo
impl RefUnwindSafe for RenderFrameInfo
impl Send for RenderFrameInfo
impl Sync for RenderFrameInfo
impl Unpin for RenderFrameInfo
impl UnwindSafe for RenderFrameInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.