RenderFrameInfo

Struct RenderFrameInfo 

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#[repr(C)]
pub struct RenderFrameInfo { pub view_to_world: [f32; 16], pub game_time_s: f64, pub frame_delta_time_s: f32, pub display_width: u16, pub display_height: u16, pub dpi_factor: f32, pub _pad: u32, }
Expand description

General information about the current frame.

view_to_world is useful for making camera aligned things in world space, such as particles. Use game_time_s and frame_delta_times_s to drive animations, as appropriate. Will be approximately in sync with the simulated game time on the server, but will have higher resolution in time if you are running on a high refresh rate monitor.

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§view_to_world: [f32; 16]§game_time_s: f64§frame_delta_time_s: f32§display_width: u16§display_height: u16§dpi_factor: f32§_pad: u32

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impl Clone for RenderFrameInfo

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fn clone(&self) -> RenderFrameInfo

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Zeroable for RenderFrameInfo

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fn zeroed() -> Self

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impl Copy for RenderFrameInfo

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impl Pod for RenderFrameInfo

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CheckedBitPattern for T
where T: AnyBitPattern,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AnyBitPattern for T
where T: Pod,

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where T: Pod,