#[repr(C)]pub struct GamepadButtonInputBits { /* private fields */ }
Expand description
bytemuck
-generated type for internal purposes only.
Trait Implementations§
Source§impl Clone for GamepadButtonInputBits
impl Clone for GamepadButtonInputBits
Source§fn clone(&self) -> GamepadButtonInputBits
fn clone(&self) -> GamepadButtonInputBits
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GamepadButtonInputBits
impl Debug for GamepadButtonInputBits
impl AnyBitPattern for GamepadButtonInputBits
impl Copy for GamepadButtonInputBits
Auto Trait Implementations§
impl Freeze for GamepadButtonInputBits
impl RefUnwindSafe for GamepadButtonInputBits
impl Send for GamepadButtonInputBits
impl Sync for GamepadButtonInputBits
impl Unpin for GamepadButtonInputBits
impl UnwindSafe for GamepadButtonInputBits
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.