#[repr(C)]pub struct EntityVelocity {
pub positional: [f32; 3],
pub rotational: [f32; 3],
}Fields§
§positional: [f32; 3]§rotational: [f32; 3]Trait Implementations§
Source§impl Clone for EntityVelocity
impl Clone for EntityVelocity
Source§fn clone(&self) -> EntityVelocity
fn clone(&self) -> EntityVelocity
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EntityVelocity
impl Debug for EntityVelocity
impl Copy for EntityVelocity
impl Pod for EntityVelocity
Auto Trait Implementations§
impl Freeze for EntityVelocity
impl RefUnwindSafe for EntityVelocity
impl Send for EntityVelocity
impl Sync for EntityVelocity
impl Unpin for EntityVelocity
impl UnwindSafe for EntityVelocity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.