#[repr(C)]pub struct EntityMeshStyleTint {
pub tint: [f32; 4],
}Fields§
§tint: [f32; 4]Vec4 (rgba)
Trait Implementations§
Source§impl Clone for EntityMeshStyleTint
impl Clone for EntityMeshStyleTint
Source§fn clone(&self) -> EntityMeshStyleTint
fn clone(&self) -> EntityMeshStyleTint
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EntityMeshStyleTint
impl Debug for EntityMeshStyleTint
impl Copy for EntityMeshStyleTint
impl Pod for EntityMeshStyleTint
Auto Trait Implementations§
impl Freeze for EntityMeshStyleTint
impl RefUnwindSafe for EntityMeshStyleTint
impl Send for EntityMeshStyleTint
impl Sync for EntityMeshStyleTint
impl Unpin for EntityMeshStyleTint
impl UnwindSafe for EntityMeshStyleTint
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.