#[repr(C)]
pub struct SpatialQueryRaycast2 { pub direction: [f32; 3], pub min_t: f32, pub max_t: f32, pub _pad: u32, pub common: SpatialQueryCommon2, }
Expand description

Center / origin will be the position of the entity. If you do mouse picking, the camera. Deprecated 2021-09-23

Fields

direction: [f32; 3]min_t: f32max_t: f32_pad: u32common: SpatialQueryCommon2

Trait Implementations

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