pub struct Decision {
pub human: Vec<Fired>,
pub agent: Vec<Fired>,
}Expand description
The scorer’s verdict: the fired signals in priority order, split by audience, plus the recommended lead (the highest-priority fired human signal — the engine kicks its low-friction/background action).
Fields§
§human: Vec<Fired>Fired Human-audience signals, highest priority first.
agent: Vec<Fired>Fired Agent-audience signals.
Implementations§
Trait Implementations§
impl StructuralPartialEq for Decision
Auto Trait Implementations§
impl Freeze for Decision
impl RefUnwindSafe for Decision
impl Send for Decision
impl Sync for Decision
impl Unpin for Decision
impl UnsafeUnpin for Decision
impl UnwindSafe for Decision
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more