pub struct Insets {
pub top: f32,
pub right: f32,
pub bottom: f32,
pub left: f32,
}Expand description
Distances from a window edge to the region kept clear for system UI.
Values use logical pixels, matching Argui layout coordinates. The platform adapter decides which system regions to include.
Fields§
§top: f32§right: f32§bottom: f32§left: f32Implementations§
Source§impl Insets
impl Insets
pub const ZERO: Insets
pub const fn new(top: f32, right: f32, bottom: f32, left: f32) -> Insets
Sourcepub fn try_from_physical_rects(
window: Rect,
safe: Rect,
scale_factor: f32,
) -> Option<Insets>
pub fn try_from_physical_rects( window: Rect, safe: Rect, scale_factor: f32, ) -> Option<Insets>
Derive insets when both physical rectangles describe non-empty areas.
Platform APIs can report an empty safe rectangle while a native window is being created. Treat that as unavailable until a later update rather than interpreting it as the whole window being obscured.
Sourcepub fn from_physical_rects(
window: Rect,
safe: Rect,
scale_factor: f32,
) -> Insets
pub fn from_physical_rects( window: Rect, safe: Rect, scale_factor: f32, ) -> Insets
Derive logical insets from a physical window rectangle and its safe subrectangle. Coordinates in both rectangles use the same screen space.
pub const fn horizontal(self) -> f32
pub const fn vertical(self) -> f32
Trait Implementations§
impl Copy for Insets
impl StructuralPartialEq for Insets
Auto Trait Implementations§
impl Freeze for Insets
impl RefUnwindSafe for Insets
impl Send for Insets
impl Sync for Insets
impl Unpin for Insets
impl UnsafeUnpin for Insets
impl UnwindSafe for Insets
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