pub struct GpuFrameRecord {
pub sequence: u64,
pub total: Duration,
pub passes: Vec<GpuPassRecord>,
}Fields§
§sequence: u64§total: Duration§passes: Vec<GpuPassRecord>Trait Implementations§
Source§impl Clone for GpuFrameRecord
impl Clone for GpuFrameRecord
Source§fn clone(&self) -> GpuFrameRecord
fn clone(&self) -> GpuFrameRecord
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GpuFrameRecord
impl Debug for GpuFrameRecord
Source§impl Default for GpuFrameRecord
impl Default for GpuFrameRecord
Source§fn default() -> GpuFrameRecord
fn default() -> GpuFrameRecord
Returns the “default value” for a type. Read more
Source§impl PartialEq for GpuFrameRecord
impl PartialEq for GpuFrameRecord
impl StructuralPartialEq for GpuFrameRecord
Auto Trait Implementations§
impl Freeze for GpuFrameRecord
impl RefUnwindSafe for GpuFrameRecord
impl Send for GpuFrameRecord
impl Sync for GpuFrameRecord
impl Unpin for GpuFrameRecord
impl UnsafeUnpin for GpuFrameRecord
impl UnwindSafe for GpuFrameRecord
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more