pub struct Weapon {
pub name: String,
pub base: WeaponBase,
pub item_properties: Vec<ItemProperty>,
}Fields§
§name: String§base: WeaponBase§item_properties: Vec<ItemProperty>Implementations§
source§impl Weapon
impl Weapon
pub fn new( name: String, base: WeaponBase, item_properties: Vec<ItemProperty> ) -> Self
pub fn is_keen(&self) -> bool
pub fn threat_range(&self) -> i32
pub fn crit_multiplier(&self) -> i32
pub fn crit_multiplier_override(&self) -> Option<i32>
pub fn threat_range_override(&self) -> Option<i32>
Trait Implementations§
source§impl<'de> Deserialize<'de> for Weapon
impl<'de> Deserialize<'de> for Weapon
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for Weapon
impl Send for Weapon
impl Sync for Weapon
impl Unpin for Weapon
impl UnwindSafe for Weapon
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more