pub struct Weapon {
pub name: String,
pub base: WeaponBase,
pub item_properties: Vec<ItemProperty>,
}Fields§
§name: String§base: WeaponBase§item_properties: Vec<ItemProperty>Implementations§
source§impl Weapon
impl Weapon
pub fn new( name: String, base: WeaponBase, item_properties: Vec<ItemProperty> ) -> Self
pub fn is_keen(&self) -> bool
pub fn threat_range(&self) -> i32
pub fn crit_multiplier(&self) -> i32
pub fn crit_multiplier_override(&self) -> Option<i32>
pub fn threat_range_override(&self) -> Option<i32>
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Weapon
impl Send for Weapon
impl Sync for Weapon
impl Unpin for Weapon
impl UnwindSafe for Weapon
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more