pub struct Replay {
pub replayed_state: State,
pub passed: bool,
}Fields§
§replayed_state: State§passed: boolTrait Implementations§
Source§impl<'de> Deserialize<'de> for Replay
impl<'de> Deserialize<'de> for Replay
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for Replay
impl StructuralPartialEq for Replay
Auto Trait Implementations§
impl Freeze for Replay
impl RefUnwindSafe for Replay
impl Send for Replay
impl Sync for Replay
impl Unpin for Replay
impl UnsafeUnpin for Replay
impl UnwindSafe for Replay
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more