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Camera2D

Struct Camera2D 

Source
pub struct Camera2D {
    pub x: f32,
    pub y: f32,
    pub zoom: f32,
    pub viewport_size: [f32; 2],
    pub bounds: Option<CameraBounds>,
}
Expand description

2D camera with position, zoom, and viewport.

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§x: f32§y: f32§zoom: f32§viewport_size: [f32; 2]§bounds: Option<CameraBounds>

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impl Camera2D

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pub fn clamp_to_bounds(&mut self)

Clamp camera position so the visible area stays within bounds. If the visible area is larger than the bounds, the camera centers on the bounds.

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pub fn view_proj(&self) -> [f32; 16]

Compute the view-projection matrix as a column-major 4x4 array.

Maps world coordinates to clip space:

  • Camera position is centered on screen
  • Zoom scales the view (larger zoom = more zoomed in)
  • Y-axis points down (screen coordinates)

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impl Default for Camera2D

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fn default() -> Self

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