pub struct WsServer { /* private fields */ }Expand description
WebSocket broadcast server Maintains registry of all active connections and handles message broadcasting
Implementations§
Trait Implementations§
Source§impl Actor for WsServer
impl Actor for WsServer
Source§fn started(&mut self, ctx: &mut Self::Context)
fn started(&mut self, ctx: &mut Self::Context)
Called when an actor gets polled the first time.
Source§fn stopping(&mut self, ctx: &mut Self::Context) -> Running
fn stopping(&mut self, ctx: &mut Self::Context) -> Running
Called after an actor is in
Actor::Stopping state. Read moreSource§fn start_default() -> Addr<Self>
fn start_default() -> Addr<Self>
Construct and start a new asynchronous actor, returning its
address. Read more
Source§fn start_in_arbiter<F>(wrk: &ArbiterHandle, f: F) -> Addr<Self>
fn start_in_arbiter<F>(wrk: &ArbiterHandle, f: F) -> Addr<Self>
Start new actor in arbiter’s thread.
Source§impl Handler<BroadcastAll> for WsServer
impl Handler<BroadcastAll> for WsServer
Source§impl Handler<BroadcastToRoom> for WsServer
impl Handler<BroadcastToRoom> for WsServer
Source§impl Handler<BroadcastToUser> for WsServer
impl Handler<BroadcastToUser> for WsServer
Source§impl Handler<Disconnect> for WsServer
impl Handler<Disconnect> for WsServer
Auto Trait Implementations§
impl !RefUnwindSafe for WsServer
impl !UnwindSafe for WsServer
impl Freeze for WsServer
impl Send for WsServer
impl Sync for WsServer
impl Unpin for WsServer
impl UnsafeUnpin for WsServer
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