pub struct RandomPolicy;Expand description
Random simulation policy
This policy plays random legal moves until the game ends.
Implementations§
Source§impl RandomPolicy
impl RandomPolicy
Trait Implementations§
Source§impl Clone for RandomPolicy
impl Clone for RandomPolicy
Source§fn clone(&self) -> RandomPolicy
fn clone(&self) -> RandomPolicy
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RandomPolicy
impl Debug for RandomPolicy
Source§impl Default for RandomPolicy
impl Default for RandomPolicy
Auto Trait Implementations§
impl Freeze for RandomPolicy
impl RefUnwindSafe for RandomPolicy
impl Send for RandomPolicy
impl Sync for RandomPolicy
impl Unpin for RandomPolicy
impl UnwindSafe for RandomPolicy
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)