pub struct World {
pub id: String,
pub agents: Option<HashMap<String, Agent>>,
pub environment: Option<Environment>,
pub messager: Messager,
}Expand description
A world is a collection of agents that use the same type of provider, e.g.,
operate on the same blockchain or same Environment. The world is
responsible for managing the agents and their state transitions.
§How it works
The World holds on to a collection of Agents and can run them all
concurrently when the [run] method is called. The World takes in
AgentBuilders and when it does so, it creates Agents that are now
connected to the world via a client (Arc<RevmMiddleware>) and a messager
(Messager).
Fields§
§id: StringThe identifier of the world.
agents: Option<HashMap<String, Agent>>The agents in the world.
environment: Option<Environment>The environment for the world.
messager: MessagerThe messaging layer for the world.
Implementations§
Source§impl World
impl World
Sourcepub fn from_config<C: CreateStateMachine + Serialize + DeserializeOwned + Debug>(
config_path: &str,
) -> Result<Self, ArbiterEngineError>
pub fn from_config<C: CreateStateMachine + Serialize + DeserializeOwned + Debug>( config_path: &str, ) -> Result<Self, ArbiterEngineError>
Builds and adds agents to the world from a configuration file.
This method reads a configuration file specified by config_path, which
should be a TOML file containing the definitions of agents and their
behaviors. Each agent is identified by a unique string key, and
associated with a list of behaviors. These behaviors are
deserialized into instances that implement the CreateStateMachine
trait, allowing them to be converted into state machines that define
the agent’s behavior within the world.
§Type Parameters
C: The type of the behavior component that each agent will be associated with. This type must implement theCreateStateMachine,Serialize,DeserializeOwned, andDebugtraits.
§Arguments
config_path: A string slice that holds the path to the configuration file relative to the current working directory.
§Panics
This method will panic if:
- The current working directory cannot be determined.
- The configuration file specified by
config_pathcannot be opened. - The configuration file cannot be read into a string.
- The contents of the configuration file cannot be deserialized into the
expected
HashMap<String, Vec<C>>format.
§Examples
Assuming a TOML file named agents_config.toml exists in the current
working directory with the following content:
[[agent1]]
BehaviorTypeA = { ... } ,
[[agent1]]
BehaviorTypeB = { ... }
[agent2]
BehaviorTypeC = { ... }Sourcepub fn add_agent(&mut self, agent_builder: AgentBuilder)
pub fn add_agent(&mut self, agent_builder: AgentBuilder)
Adds an agent, constructed from the provided AgentBuilder, to the
world.
This method takes an AgentBuilder instance, extracts its identifier,
and uses it to create both a RevmMiddleware client and a
Messager specific to the agent. It then builds the Agent from
the AgentBuilder using these components. Finally, the newly
created Agent is inserted into the world’s internal collection of
agents.
§Panics
This method will panic if:
- It fails to create a
RevmMiddlewareclient for the agent. - The
AgentBuilderfails to build theAgent. - The world’s internal collection of agents is not initialized.
§Examples
Assuming you have an AgentBuilder instance named agent_builder:
world.add_agent(agent_builder);This will add the agent defined by agent_builder to the world.
Sourcepub async fn run(&mut self) -> Result<ArbiterDB, ArbiterEngineError>
pub async fn run(&mut self) -> Result<ArbiterDB, ArbiterEngineError>
Executes all agents and their behaviors concurrently within the world.
This method takes all the agents registered in the world and runs their associated behaviors in parallel. Each agent’s behaviors are executed with their respective messaging and client context. This method ensures that all agents and their behaviors are started simultaneously, leveraging asynchronous execution to manage concurrent operations.
§Errors
Returns an error if no agents are found in the world, possibly indicating that the world has already been run or that no agents were added prior to execution.
Trait Implementations§
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impl Freeze for World
impl !RefUnwindSafe for World
impl Send for World
impl Sync for World
impl Unpin for World
impl !UnwindSafe for World
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