Agent

Struct Agent 

Source
pub struct Agent {
    pub id: String,
    pub messager: Messager,
    pub client: Arc<ArbiterMiddleware>,
    /* private fields */
}
Expand description

An agent is an entity capable of processing events and producing actions. These are the core actors in simulations or in onchain systems. Agents can be connected of other agents either as a dependent, or a dependency.

§How it works

When the [World] that owns the Agent is ran, it has each Agent run each of its Behaviors startup() methods. The Behaviors themselves will return a stream of events that then let the Behavior move into the State::Processing stage.

Fields§

§id: String

Identifier for this agent. Used for routing messages.

§messager: Messager

The messager the agent uses to send and receive messages from other agents.

§client: Arc<ArbiterMiddleware>

The client the agent uses to interact with the blockchain.

Implementations§

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impl Agent

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pub fn builder(id: &str) -> AgentBuilder

Creates a new AgentBuilder instance with a specified identifier.

This method initializes an AgentBuilder with the provided id and sets the behavior_engines field to None. The returned AgentBuilder can be further configured using its methods before finalizing the creation of an Agent.

§Arguments
  • id - A string slice that holds the identifier for the agent being built.
§Returns

Returns an AgentBuilder instance that can be used to configure and build an Agent.

Trait Implementations§

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impl Debug for Agent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl Freeze for Agent

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impl !RefUnwindSafe for Agent

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impl Send for Agent

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impl Sync for Agent

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impl Unpin for Agent

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impl !UnwindSafe for Agent

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