Struct UdpSocket

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pub struct UdpSocket(/* private fields */);

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impl UdpSocket

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pub async fn bind(addr: impl ToSocketAddrs) -> Result<UdpSocket>

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pub fn broadcast(&self) -> Result<bool>

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pub async fn connect(&self, addr: impl ToSocketAddrs) -> Result<()>

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pub fn join_multicast_v4( &self, multiaddr: &Ipv4Addr, interface: &Ipv4Addr, ) -> Result<()>

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pub fn join_multicast_v6( &self, multiaddr: &Ipv6Addr, interface: u32, ) -> Result<()>

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pub fn leave_multicast_v4( &self, multiaddr: &Ipv4Addr, interface: &Ipv4Addr, ) -> Result<()>

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pub fn leave_multicast_v6( &self, multiaddr: &Ipv6Addr, interface: u32, ) -> Result<()>

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pub fn local_addr(&self) -> Result<SocketAddr>

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pub fn multicast_loop_v4(&self) -> Result<bool>

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pub fn multicast_loop_v6(&self) -> Result<bool>

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pub fn multicast_ttl_v4(&self) -> Result<u32>

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pub async fn peek_from(&self, buf: &mut [u8]) -> Result<(usize, SocketAddr)>

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pub fn peer_addr(&self) -> Result<SocketAddr>

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pub async fn recv(&self, buf: &mut [u8]) -> Result<usize>

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pub async fn recv_from(&self, buf: &mut [u8]) -> Result<(usize, SocketAddr)>

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pub async fn send(&self, buf: &[u8]) -> Result<usize>

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pub async fn send_to( &self, buf: &[u8], target: impl ToSocketAddrs, ) -> Result<usize>

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pub fn set_broadcast(&self, on: bool) -> Result<()>

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pub fn set_multicast_loop_v4(&self, on: bool) -> Result<()>

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pub fn set_multicast_loop_v6(&self, on: bool) -> Result<()>

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pub fn set_multicast_ttl_v4(&self, ttl: u32) -> Result<()>

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pub fn set_ttl(&self, ttl: u32) -> Result<()>

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pub fn ttl(&self) -> Result<u32>

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