pub struct WgpuTrainer { /* private fields */ }Expand description
wgpu-accelerated training context (zero unsafe, safe Rust API)
Implementations§
Source§impl WgpuTrainer
impl WgpuTrainer
Sourcepub fn new() -> Result<Self>
pub fn new() -> Result<Self>
Create a new wgpu trainer. Requests a GPU device via Vulkan/Metal/DX12.
Sourcepub fn matmul_forward(
&self,
a: &Buffer,
b: &Buffer,
c: &Buffer,
m: u32,
k: u32,
n: u32,
)
pub fn matmul_forward( &self, a: &Buffer, b: &Buffer, c: &Buffer, m: u32, k: u32, n: u32, )
Matrix multiply forward: C = A @ B using WGSL tiled GEMM
Sourcepub fn matmul_backward(
&self,
a: &Buffer,
b: &Buffer,
grad_c: &Buffer,
grad_a: &Buffer,
grad_b: &Buffer,
m: u32,
k: u32,
n: u32,
)
pub fn matmul_backward( &self, a: &Buffer, b: &Buffer, grad_c: &Buffer, grad_a: &Buffer, grad_b: &Buffer, m: u32, k: u32, n: u32, )
Matrix multiply backward: grad_a = grad_c @ B^T, grad_b = A^T @ grad_c
Uses the SAME tiled GEMM shader with transposed arguments. This is the standard GEMM backward formula:
- ∂L/∂A = ∂L/∂C @ B^T (shape: M×N @ N×K = M×K)
- ∂L/∂B = A^T @ ∂L/∂C (shape: K×M @ M×N = K×N)
Sourcepub fn adamw_step(
&mut self,
params: &Buffer,
grads: &Buffer,
m_state: &Buffer,
v_state: &Buffer,
lr: f32,
beta1: f32,
beta2: f32,
eps: f32,
weight_decay: f32,
)
pub fn adamw_step( &mut self, params: &Buffer, grads: &Buffer, m_state: &Buffer, v_state: &Buffer, lr: f32, beta1: f32, beta2: f32, eps: f32, weight_decay: f32, )
AdamW optimizer step on GPU
Sourcepub fn clip_gradients(&self, grads: &Buffer, max_norm: f32)
pub fn clip_gradients(&self, grads: &Buffer, max_norm: f32)
Gradient clipping (downloads to compute norm, clips on GPU)
Sourcepub fn step_count(&self) -> u32
pub fn step_count(&self) -> u32
Get current step count
Sourcepub fn reset_step(&mut self)
pub fn reset_step(&mut self)
Reset step counter
Sourcepub fn device_ref(&self) -> &Device
pub fn device_ref(&self) -> &Device
Get a reference to the wgpu device (for buffer creation)
Sourcepub fn from_device(device: Device, queue: Queue) -> Result<Self>
pub fn from_device(device: Device, queue: Queue) -> Result<Self>
Create from an existing device + queue (share device with WgslForwardPass). Contract: single device for all GPU operations — no cross-device buffer access.
Auto Trait Implementations§
impl !RefUnwindSafe for WgpuTrainer
impl !UnwindSafe for WgpuTrainer
impl Freeze for WgpuTrainer
impl Send for WgpuTrainer
impl Sync for WgpuTrainer
impl Unpin for WgpuTrainer
impl UnsafeUnpin for WgpuTrainer
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