pub struct VramGuard { /* private fields */ }Expand description
VRAM reservation guard.
Acquires a VRAM reservation on creation and releases it on drop. Enforces C-VRAM-001: no allocation beyond budget.
Implementations§
Source§impl VramGuard
impl VramGuard
Sourcepub fn acquire(budget_mb: usize, task: &str) -> Result<Self, GpuError>
pub fn acquire(budget_mb: usize, task: &str) -> Result<Self, GpuError>
Acquire a VRAM reservation.
Checks the ledger and reserves budget_mb of VRAM.
Returns GpuError::InsufficientMemory if not enough VRAM available.
Sourcepub fn acquire_wait(
budget_mb: usize,
task: &str,
timeout_secs: u64,
) -> Result<Self, GpuError>
pub fn acquire_wait( budget_mb: usize, task: &str, timeout_secs: u64, ) -> Result<Self, GpuError>
Acquire with waiting: poll until VRAM is available or timeout.
Sourcepub fn update_actual(&mut self, actual_mb: usize) -> Result<(), GpuError>
pub fn update_actual(&mut self, actual_mb: usize) -> Result<(), GpuError>
Update the actual measured VRAM after GPU initialization.
Call this after CudaTrainer::new() + weight upload to record
the real VRAM usage (may be less than budgeted).
Sourcepub fn check_overshoot(&self) -> Option<(usize, usize)>
pub fn check_overshoot(&self) -> Option<(usize, usize)>
Check if actual VRAM usage overshoots the budget.
Returns Some((actual, budget)) if overshoot detected, None if within budget.
Contract: vram-guard-v1 / budget_overshoot
Sourcepub fn auto_estimate_budget(param_count: usize) -> usize
pub fn auto_estimate_budget(param_count: usize) -> usize
Auto-estimate the VRAM budget for a model based on parameter count.
Uses rule of thumb: ~2 bytes per parameter for f16 weights + 20% overhead.
Contract: vram-guard-v1 / auto_budget_estimate
Auto Trait Implementations§
impl Freeze for VramGuard
impl RefUnwindSafe for VramGuard
impl Send for VramGuard
impl Sync for VramGuard
impl Unpin for VramGuard
impl UnsafeUnpin for VramGuard
impl UnwindSafe for VramGuard
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