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GpuPixelBuffer

Struct GpuPixelBuffer 

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pub struct GpuPixelBuffer {
    pub pixels: Vec<f32>,
    pub width: u32,
    pub height: u32,
    pub frame: u32,
    pub seed: u32,
    pub using_gpu: bool,
}
Expand description

GPU pixel buffer for demo rendering

When gpu feature is enabled, this uses actual GPU compute via trueno/wgpu. Otherwise falls back to CPU implementation.

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§pixels: Vec<f32>

Pixel data (0.0 = uncovered, 1.0 = fully covered)

§width: u32

Buffer width

§height: u32

Buffer height

§frame: u32

Current frame number

§seed: u32

RNG seed

§using_gpu: bool

Whether GPU is being used

Implementations§

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impl GpuPixelBuffer

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pub fn new(width: u32, height: u32, seed: u64) -> Self

Create new pixel buffer (tries GPU first, falls back to CPU)

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pub fn gpu_available() -> bool

Check if GPU acceleration is available

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pub fn gpu_device_name() -> Option<String>

Get GPU device name if available

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pub fn new_1080p() -> Self

Create 1080p buffer

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pub fn new_720p() -> Self

Create 720p buffer

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pub fn total_pixels(&self) -> usize

Total number of pixels

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pub fn random_fill_pass(&mut self, probability: f32)

Execute random fill pass (GPU-accelerated when available)

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pub fn fill_to_coverage( &mut self, target: f32, probability: f32, max_frames: u32, )

Run multiple fill passes until target coverage

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pub fn coverage_stats(&self) -> CoverageStats

Calculate coverage statistics

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pub fn coverage_percentage(&self) -> f32

Get coverage percentage

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pub fn find_gaps(&self) -> Vec<DemoGapRegion>

Find gap regions (contiguous uncovered areas)

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pub fn downsample(&self, term_width: usize, term_height: usize) -> Vec<f32>

Downsample to terminal resolution

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pub fn reset(&mut self)

Reset buffer

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pub fn is_using_gpu(&self) -> bool

Check if this buffer is using GPU acceleration

Trait Implementations§

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impl Clone for GpuPixelBuffer

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fn clone(&self) -> GpuPixelBuffer

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GpuPixelBuffer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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type Output = T

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type Owned = T

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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.