pub struct LayoutEngine {
pub elements: HashMap<String, LayoutRect>,
/* private fields */
}Expand description
Simple layout engine with collision detection
Fields§
§elements: HashMap<String, LayoutRect>All placed elements
Implementations§
Source§impl LayoutEngine
impl LayoutEngine
Sourcepub fn with_grid_size(self, size: f32) -> Self
pub fn with_grid_size(self, size: f32) -> Self
Set custom grid size
Sourcepub fn snap_to_grid(&self, value: f32) -> f32
pub fn snap_to_grid(&self, value: f32) -> f32
Snap a value to the grid
Sourcepub fn snap_point(&self, point: Point) -> Point
pub fn snap_point(&self, point: Point) -> Point
Snap a point to the grid
Sourcepub fn add_with_layer(&mut self, id: &str, rect: Rect, layer: i32) -> bool
pub fn add_with_layer(&mut self, id: &str, rect: Rect, layer: i32) -> bool
Add element with layer
Sourcepub fn has_collision(&self, new_rect: &LayoutRect) -> bool
pub fn has_collision(&self, new_rect: &LayoutRect) -> bool
Check if a rect would collide with existing elements
Sourcepub fn has_collision_on_layer(&self, new_rect: &LayoutRect, layer: i32) -> bool
pub fn has_collision_on_layer(&self, new_rect: &LayoutRect, layer: i32) -> bool
Check for collision on a specific layer
Sourcepub fn find_collisions(&self, rect: &Rect) -> Vec<&LayoutRect>
pub fn find_collisions(&self, rect: &Rect) -> Vec<&LayoutRect>
Get all elements that would overlap with a rect
Sourcepub fn remove(&mut self, id: &str) -> Option<LayoutRect>
pub fn remove(&mut self, id: &str) -> Option<LayoutRect>
Remove an element
Sourcepub fn get(&self, id: &str) -> Option<&LayoutRect>
pub fn get(&self, id: &str) -> Option<&LayoutRect>
Get an element by ID
Sourcepub fn all_elements(&self) -> impl Iterator<Item = &LayoutRect>
pub fn all_elements(&self) -> impl Iterator<Item = &LayoutRect>
Get all elements
Sourcepub fn elements_by_layer(&self) -> Vec<&LayoutRect>
pub fn elements_by_layer(&self) -> Vec<&LayoutRect>
Get elements sorted by layer (back to front)
Sourcepub fn element_at(&self, point: &Point) -> Option<&LayoutRect>
pub fn element_at(&self, point: &Point) -> Option<&LayoutRect>
Check if a point is inside any element
Sourcepub fn find_free_position(&self, size: Size, start: Point) -> Option<Point>
pub fn find_free_position(&self, size: Size, start: Point) -> Option<Point>
Find a free position for a rect with given size
Sourcepub fn is_within_bounds(&self, rect: &Rect) -> bool
pub fn is_within_bounds(&self, rect: &Rect) -> bool
Check if a rect is within the viewport content area
Sourcepub fn validate(&self) -> Vec<LayoutError>
pub fn validate(&self) -> Vec<LayoutError>
Get layout validation errors
Trait Implementations§
Source§impl Debug for LayoutEngine
impl Debug for LayoutEngine
Auto Trait Implementations§
impl Freeze for LayoutEngine
impl RefUnwindSafe for LayoutEngine
impl Send for LayoutEngine
impl Sync for LayoutEngine
impl Unpin for LayoutEngine
impl UnsafeUnpin for LayoutEngine
impl UnwindSafe for LayoutEngine
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