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GpuTransferQueue

Struct GpuTransferQueue 

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pub struct GpuTransferQueue { /* private fields */ }
Expand description

GPU Transfer Queue for async bounded transfers

Toyota Way: Heijunka (Load Balancing)

  • Bounded queue prevents memory explosion (Poka-Yoke)
  • Max 2 in-flight keeps PCIe bus busy without overwhelming GPU
  • Async design prevents blocking Tokio reactor

References:

  • Leis et al. (2014): Morsel-driven parallelism

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impl GpuTransferQueue

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pub fn new() -> Self

Create new GPU transfer queue with bounded capacity

§Returns

Queue with max 2 in-flight transfers

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pub async fn enqueue(&self, batch: RecordBatch) -> Result<()>

Enqueue a record batch for GPU transfer

This will block if queue is full (2 batches in-flight)

§Errors

Returns error if queue is closed

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pub async fn dequeue(&mut self) -> Option<RecordBatch>

Dequeue a record batch from GPU transfer queue

§Returns

Next batch if available, None if queue is empty and closed

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pub fn sender(&self) -> Sender<RecordBatch>

Get sender for concurrent enqueueing

Trait Implementations§

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impl Default for GpuTransferQueue

Available on crate feature tokio only.
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fn default() -> Self

Returns the “default value” for a type. Read more

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