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GpuBackend

Struct GpuBackend 

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pub struct GpuBackend { /* private fields */ }
Expand description

GPU backend for compute operations (native only, uses sync wrappers)

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impl GpuBackend

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pub fn vec_add(&mut self, a: &[f32], b: &[f32]) -> Result<Vec<f32>, String>

Vector addition on GPU: c = a + b

§Arguments
  • a - Vector a
  • b - Vector b
§Returns

Vector c (element-wise sum)

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pub fn dot(&mut self, a: &[f32], b: &[f32]) -> Result<f32, String>

Dot product on GPU: result = sum(a[i] * b[i])

§Arguments
  • a - Vector a
  • b - Vector b
§Returns

Scalar dot product result

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pub fn relu(&mut self, input: &[f32]) -> Result<Vec<f32>, String>

ReLU activation on GPU: result[i] = max(0, input[i])

§Arguments
  • input - Input vector
§Returns

Vector with ReLU applied element-wise

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pub fn leaky_relu( &mut self, input: &[f32], negative_slope: f32, ) -> Result<Vec<f32>, String>

Leaky ReLU activation on GPU: result[i] = max(negative_slope * input[i], input[i])

§Arguments
  • input - Input vector
  • negative_slope - Slope for negative values (typically 0.01)
§Returns

Vector with leaky ReLU applied element-wise

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pub fn elu(&mut self, input: &[f32], alpha: f32) -> Result<Vec<f32>, String>

ELU activation on GPU: result[i] = x if x > 0, else alpha * (exp(x) - 1)

§Arguments
  • input - Input vector
  • alpha - Scaling factor for negative values (typically 1.0)
§Returns

Vector with ELU applied element-wise

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pub fn clip( &mut self, input: &[f32], min_val: f32, max_val: f32, ) -> Result<Vec<f32>, String>

Clip (clamp) operation on GPU: result[i] = clamp(input[i], min_val, max_val)

§Arguments
  • input - Input vector
  • min_val - Minimum value
  • max_val - Maximum value
§Returns

Vector with clip applied element-wise

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pub fn sigmoid(&mut self, input: &[f32]) -> Result<Vec<f32>, String>

Sigmoid activation on GPU: result[i] = 1 / (1 + exp(-input[i]))

§Arguments
  • input - Input vector
§Returns

Vector with sigmoid applied element-wise

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pub fn tanh(&mut self, input: &[f32]) -> Result<Vec<f32>, String>

Tanh activation on GPU: result[i] = tanh(input[i])

§Arguments
  • input - Input vector
§Returns

Vector with tanh applied element-wise

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pub fn swish(&mut self, input: &[f32]) -> Result<Vec<f32>, String>

Swish activation on GPU: result[i] = input[i] / (1 + exp(-input[i]))

§Arguments
  • input - Input vector
§Returns

Vector with swish applied element-wise

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pub fn gelu(&mut self, input: &[f32]) -> Result<Vec<f32>, String>

GELU activation on GPU: result[i] = 0.5 * input[i] * (1 + tanh(…))

§Arguments
  • input - Input vector
§Returns

Vector with GELU applied element-wise

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pub fn softmax(&mut self, input: &[f32]) -> Result<Vec<f32>, String>

Softmax activation on GPU: result[i] = exp(input[i] - max) / sum(exp(input - max))

Uses multi-pass reduction for numerical stability:

  • Pass 1: Max reduction (parallel)
  • Pass 2: Exp-subtract (element-wise)
  • Pass 3: Sum reduction (parallel)
  • Pass 4: Normalize (element-wise)
§Arguments
  • input - Input vector
§Returns

Vector with softmax applied element-wise

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pub fn log_softmax(&mut self, input: &[f32]) -> Result<Vec<f32>, String>

Log-softmax activation on GPU: result[i] = log(softmax(input)[i])

Uses multi-pass reduction for numerical stability:

  • Pass 1: Max reduction (parallel)
  • Pass 2: Exp-subtract (element-wise)
  • Pass 3: Sum reduction (parallel)
  • Pass 4: Log-normalize (element-wise)
§Arguments
  • input - Input vector
§Returns

Vector with log-softmax applied element-wise

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pub fn convolve2d( &mut self, input: &[f32], kernel: &[f32], input_rows: usize, input_cols: usize, kernel_rows: usize, kernel_cols: usize, ) -> Result<Vec<f32>, String>

2D Convolution on GPU: output = input (convolved with) kernel

§Arguments
  • input - Input matrix (flattened row-major)
  • kernel - Convolution kernel (flattened row-major)
  • input_rows - Number of rows in input
  • input_cols - Number of columns in input
  • kernel_rows - Number of rows in kernel
  • kernel_cols - Number of columns in kernel
§Returns

Output matrix (flattened row-major, “valid” convolution)

  • output_rows = input_rows - kernel_rows + 1
  • output_cols = input_cols - kernel_cols + 1
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pub fn matmul( &mut self, a: &[f32], b: &[f32], m: usize, k: usize, n: usize, ) -> Result<Vec<f32>, String>

Matrix multiplication on GPU: C = A x B

§Arguments
  • a - Matrix A (m x k) in row-major order
  • b - Matrix B (k x n) in row-major order
  • m - Rows of A and C
  • k - Cols of A, rows of B
  • n - Cols of B and C
§Returns

Matrix C (m x n) in row-major order

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pub fn symmetric_eigen( &mut self, matrix: &[f32], n: usize, ) -> Result<(Vec<f32>, Vec<f32>), String>

Symmetric eigendecomposition on GPU

Computes eigenvalues and eigenvectors using Jacobi algorithm with GPU-accelerated Givens rotations.

§Arguments
  • matrix - Symmetric matrix data (row-major, n x n)
  • n - Matrix dimension
§Returns

Tuple of (eigenvalues, eigenvector_data) where eigenvector_data is row-major

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pub fn tiled_sum_2d_gpu( &mut self, data: &[f32], width: usize, height: usize, ) -> Result<f32, String>

2D Tiled Sum Reduction on GPU

Uses 16x16 workgroups for efficient parallel reduction with optimal memory coalescing.

§Arguments
  • data - Input 2D data in row-major order
  • width - Number of columns
  • height - Number of rows
§Returns

Sum of all elements

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pub fn tiled_max_2d_gpu( &mut self, data: &[f32], width: usize, height: usize, ) -> Result<f32, String>

2D Tiled Max Reduction on GPU

Uses 16x16 workgroups for efficient parallel max reduction.

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pub fn tiled_min_2d_gpu( &mut self, data: &[f32], width: usize, height: usize, ) -> Result<f32, String>

2D Tiled Min Reduction on GPU

Uses 16x16 workgroups for efficient parallel min reduction.

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impl GpuBackend

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pub fn new() -> Self

Create a new GPU backend

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pub fn is_available() -> bool

Check if GPU is available

Trait Implementations§

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impl Clone for GpuBackend

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fn clone(&self) -> GpuBackend

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for GpuBackend

Available on crate feature gpu and non-WebAssembly only.
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fn default() -> Self

Returns the “default value” for a type. Read more

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