pub struct GpuBackend { /* private fields */ }Expand description
GPU backend for compute operations (native only, uses sync wrappers)
Implementations§
Source§impl GpuBackend
impl GpuBackend
Sourcepub fn leaky_relu(
&mut self,
input: &[f32],
negative_slope: f32,
) -> Result<Vec<f32>, String>
pub fn leaky_relu( &mut self, input: &[f32], negative_slope: f32, ) -> Result<Vec<f32>, String>
Sourcepub fn clip(
&mut self,
input: &[f32],
min_val: f32,
max_val: f32,
) -> Result<Vec<f32>, String>
pub fn clip( &mut self, input: &[f32], min_val: f32, max_val: f32, ) -> Result<Vec<f32>, String>
Sourcepub fn softmax(&mut self, input: &[f32]) -> Result<Vec<f32>, String>
pub fn softmax(&mut self, input: &[f32]) -> Result<Vec<f32>, String>
Softmax activation on GPU: result[i] = exp(input[i] - max) / sum(exp(input - max))
Uses multi-pass reduction for numerical stability:
- Pass 1: Max reduction (parallel)
- Pass 2: Exp-subtract (element-wise)
- Pass 3: Sum reduction (parallel)
- Pass 4: Normalize (element-wise)
§Arguments
input- Input vector
§Returns
Vector with softmax applied element-wise
Sourcepub fn log_softmax(&mut self, input: &[f32]) -> Result<Vec<f32>, String>
pub fn log_softmax(&mut self, input: &[f32]) -> Result<Vec<f32>, String>
Log-softmax activation on GPU: result[i] = log(softmax(input)[i])
Uses multi-pass reduction for numerical stability:
- Pass 1: Max reduction (parallel)
- Pass 2: Exp-subtract (element-wise)
- Pass 3: Sum reduction (parallel)
- Pass 4: Log-normalize (element-wise)
§Arguments
input- Input vector
§Returns
Vector with log-softmax applied element-wise
Sourcepub fn convolve2d(
&mut self,
input: &[f32],
kernel: &[f32],
input_rows: usize,
input_cols: usize,
kernel_rows: usize,
kernel_cols: usize,
) -> Result<Vec<f32>, String>
pub fn convolve2d( &mut self, input: &[f32], kernel: &[f32], input_rows: usize, input_cols: usize, kernel_rows: usize, kernel_cols: usize, ) -> Result<Vec<f32>, String>
2D Convolution on GPU: output = input (convolved with) kernel
§Arguments
input- Input matrix (flattened row-major)kernel- Convolution kernel (flattened row-major)input_rows- Number of rows in inputinput_cols- Number of columns in inputkernel_rows- Number of rows in kernelkernel_cols- Number of columns in kernel
§Returns
Output matrix (flattened row-major, “valid” convolution)
- output_rows = input_rows - kernel_rows + 1
- output_cols = input_cols - kernel_cols + 1
Sourcepub fn matmul(
&mut self,
a: &[f32],
b: &[f32],
m: usize,
k: usize,
n: usize,
) -> Result<Vec<f32>, String>
pub fn matmul( &mut self, a: &[f32], b: &[f32], m: usize, k: usize, n: usize, ) -> Result<Vec<f32>, String>
Sourcepub fn symmetric_eigen(
&mut self,
matrix: &[f32],
n: usize,
) -> Result<(Vec<f32>, Vec<f32>), String>
pub fn symmetric_eigen( &mut self, matrix: &[f32], n: usize, ) -> Result<(Vec<f32>, Vec<f32>), String>
Symmetric eigendecomposition on GPU
Computes eigenvalues and eigenvectors using Jacobi algorithm with GPU-accelerated Givens rotations.
§Arguments
matrix- Symmetric matrix data (row-major, n x n)n- Matrix dimension
§Returns
Tuple of (eigenvalues, eigenvector_data) where eigenvector_data is row-major
Sourcepub fn tiled_sum_2d_gpu(
&mut self,
data: &[f32],
width: usize,
height: usize,
) -> Result<f32, String>
pub fn tiled_sum_2d_gpu( &mut self, data: &[f32], width: usize, height: usize, ) -> Result<f32, String>
Source§impl GpuBackend
impl GpuBackend
Sourcepub fn is_available() -> bool
pub fn is_available() -> bool
Check if GPU is available
Trait Implementations§
Source§impl Clone for GpuBackend
impl Clone for GpuBackend
Source§fn clone(&self) -> GpuBackend
fn clone(&self) -> GpuBackend
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for GpuBackend
impl !RefUnwindSafe for GpuBackend
impl Send for GpuBackend
impl Sync for GpuBackend
impl Unpin for GpuBackend
impl UnsafeUnpin for GpuBackend
impl !UnwindSafe for GpuBackend
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