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BrickScore

Struct BrickScore 

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pub struct BrickScore {
    pub performance: u8,
    pub efficiency: u8,
    pub correctness: u8,
    pub stability: u8,
}
Expand description

ComputeBrick quality score (0-100)

Scoring categories per §29.1:

  • Performance: 40 pts (GFLOP/s throughput)
  • Efficiency: 25 pts (backend utilization)
  • Correctness: 20 pts (assertions, numerical accuracy)
  • Stability: 15 pts (CV < 5%)

Reference: [Hennessy & Patterson, 2017] “Computer Architecture: A Quantitative Approach”

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§performance: u8

Performance score (0-40): GFLOP/s throughput vs theoretical peak

§efficiency: u8

Efficiency score (0-25): Backend utilization, memory efficiency

§correctness: u8

Correctness score (0-20): Assertions passing, numerical accuracy

§stability: u8

Stability score (0-15): CV < 5%, reproducibility

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impl BrickScore

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pub const fn new( performance: u8, efficiency: u8, correctness: u8, stability: u8, ) -> Self

Create a new BrickScore with explicit values

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pub const fn perfect() -> Self

Create a perfect score (100/100)

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pub const fn zero() -> Self

Create a zero score (0/100)

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pub const fn total(&self) -> u8

Total score (0-100)

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pub fn grade(&self) -> BrickGrade

Letter grade based on total score (F501-F505 criteria)

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pub fn performance_pct(&self) -> f64

Performance score as percentage (0.0-1.0)

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pub fn efficiency_pct(&self) -> f64

Efficiency score as percentage (0.0-1.0)

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pub fn correctness_pct(&self) -> f64

Correctness score as percentage (0.0-1.0)

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pub fn stability_pct(&self) -> f64

Stability score as percentage (0.0-1.0)

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pub fn score_performance(actual_gflops: f64, theoretical_gflops: f64) -> u8

Calculate performance score from GFLOP/s vs theoretical peak Per §29.2: min(40, (actual / theoretical) * 40)

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pub fn score_speedup(speedup: f64) -> u8

Calculate performance score from speedup vs scalar baseline Per §29.2: log2(speedup) * 5 capped at 20

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pub fn score_cv(cv_percent: f64) -> u8

Calculate stability score from Coefficient of Variation Per §29.5: CV < 5% = 8 pts, CV < 10% = 4 pts, else 0

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pub fn render_bar(value: u8, max: u8, width: usize) -> String

Render a progress bar for a component (TUI display)

Trait Implementations§

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impl Clone for BrickScore

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fn clone(&self) -> BrickScore

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BrickScore

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BrickScore

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Display for BrickScore

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<BrickScore> for ScoreInfo

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fn from(score: BrickScore) -> Self

Converts to this type from the input type.
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impl PartialEq for BrickScore

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fn eq(&self, other: &BrickScore) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for BrickScore

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impl Eq for BrickScore

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impl StructuralPartialEq for BrickScore

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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