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Scheduler

Struct Scheduler 

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pub struct Scheduler { /* private fields */ }
Expand description

The scheduler manages the work queue and coordinates frame timing.

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impl Scheduler

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pub fn new() -> Self

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pub fn set_frame_budget(&mut self, budget: Duration)

Set frame budget (e.g., 8.33ms for 120fps ProMotion displays).

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pub fn enqueue(&self, batch: IrBatch, priority: Priority)

Enqueue an IR batch for processing. Called from JS thread via JSI.

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pub fn is_processing(&self) -> bool

Check if the engine is currently processing a frame. JS scheduler uses this for backpressure — if true, coalesce more.

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pub fn drain_frame(&self) -> Vec<IrBatch>

Drain pending work items for the current frame. Returns batches to process, coalescing multiple Normal/Low priority batches into a single processing round.

Rules:

  • Immediate priority: return immediately (one at a time)
  • UserBlocking: return all UserBlocking items in queue
  • Normal/Low: coalesce up to MAX_COALESCE_COUNT
  • Idle: only return if no other priority is pending
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pub fn record_frame( &self, layout_duration: Duration, mount_duration: Duration, batches_processed: u32, )

Record frame timing (called by Engine after processing).

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pub fn stats(&self) -> FrameStats

Get current frame statistics (for DevTools).

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pub fn has_pending_work(&self) -> bool

Check if there’s pending work.

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