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LayoutEngine

Struct LayoutEngine 

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pub struct LayoutEngine { /* private fields */ }

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impl LayoutEngine

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pub fn new() -> Self

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pub fn set_root(&mut self, id: NodeId)

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pub fn create_node( &mut self, id: NodeId, style: &LayoutStyle, ) -> Result<(), LayoutError>

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pub fn update_style( &mut self, id: NodeId, style: &LayoutStyle, ) -> Result<(), LayoutError>

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pub fn remove_node(&mut self, id: NodeId)

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pub fn set_children_from_tree( &mut self, parent_id: NodeId, tree: &ShadowTree, ) -> Result<(), LayoutError>

Sync children from the shadow tree to the Taffy tree.

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pub fn compute( &mut self, tree: &ShadowTree, screen_width: f32, screen_height: f32, platform: &dyn PlatformBridge, ) -> Result<(), LayoutError>

Compute layout for the entire tree.

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pub fn get_computed(&self, id: NodeId) -> Option<&ComputedLayout>

Get computed layout for a node.

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pub fn hit_test(&self, x: f32, y: f32) -> Vec<NodeId>

Hit test: find nodes at a given screen coordinate. Returns nodes sorted by specificity (smallest area first).

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