ListOutput

Enum ListOutput 

Source
#[non_exhaustive]
pub enum ListOutput { SuccessJson(ListJson), SuccessUnImplemented { stdout: String, }, ErrorUnImplemented { stderr: String, }, }

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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SuccessJson(ListJson)

Contains the actual output of the command, parsed

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SuccessUnImplemented

This output variant indicates that the command exited with a status code of 0, but its exact output’s parsing code has not yet been implemented yet. PRs welcome!

Fields

§stdout: String
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ErrorUnImplemented

This output variant indicates that the command did not exit with a status code of 0, but its exact output’s parsing code has not yet been implemented yet. PRs welcome!

Fields

§stderr: String

Implementations§

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impl ListOutput

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pub fn success(&self) -> Result<&ListJson>

Returns Error::OutputErrored if it didn’t succeed. Used to make error handling of non-successful commands explicit

Examples found in repository?
examples/xcrun-simctl-list.rs (line 10)
3fn main() -> Result<(), apple_clis::error::Error> {
4	let xcrun_instance = apple_clis::xcrun::XcRunInstance::new()?;
5	let simctl_instance = xcrun_instance.simctl();
6
7	let output = simctl_instance.list()?;
8	println!("Output: {:#?}", output);
9
10	let devices = output.success()?.devices();
11	for device in devices {
12		println!("Device: {:#?}", device);
13	}
14
15	Ok(())
16}
More examples
Hide additional examples
examples/simctl.rs (line 8)
3fn main() -> Result<(), apple_clis::error::Error> {
4	let xcrun_instance = xcrun::XcRunInstance::new()?;
5	let simctl_instance = xcrun_instance.simctl();
6
7	let output = simctl_instance.list()?;
8	let devices: Vec<&simctl::list::ListDevice> = output.success()?.devices().collect();
9	for device in devices {
10		println!(
11			"Simulator device {name} is {state:?} and is ready = {ready:?}",
12			name = device.name,
13			state = device.state,
14			ready = device.ready()
15		);
16	}
17
18	// the .names() and .ipads() are implemented on extension traits imported with
19	// use apple_clis::prelude::*;
20	// to make finding devices easier and more ergonomic
21	let ipad_simulator: &IPadVariant = output
22		.get_success()
23		.expect("to succeed")
24		.devices()
25		.names()
26		.ipads()
27		.max()
28		.expect("an iPad simulator to be available");
29	println!("Found an {} simulator", ipad_simulator);
30
31	if let IPadVariant::Pro {
32		size, generation, ..
33	} = ipad_simulator
34	{
35		let inches: f32 = size.inches();
36		let gen: u8 = match generation {
37			// generations can be M1 or gen 6
38			Generation::Num(num) => num.get(),	
39			Generation::M(m_gen) => m_gen.get_u8(),
40		};
41		println!(
42			"Ooh, its a pro size {} {:?} generation {} {:?}",
43			size, inches, generation, gen,
44		);
45	}
46
47	// boot the simulator
48	let boot_result = simctl_instance.boot(DeviceName::from(*ipad_simulator))?;
49	match boot_result {
50		simctl::boot::BootOutput::SuccessUnImplemented { .. } => println!("Booted the simulator"),
51		simctl::boot::BootOutput::AlreadyBooted => println!("Simulator was already booted"),
52		_ => println!("PRs welcome to cover more cases"),
53	}
54
55	// open the simulator
56	let open_instance = open::OpenCLIInstance::new()?;
57	open_instance.open_well_known(&open::well_known::WellKnown::Simulator)?;
58
59	Ok(())
60}
Source

pub fn unwrap_success(&self) -> &ListJson

Source

pub fn get_success(&self) -> Option<&ListJson>

Examples found in repository?
examples/simctl.rs (line 22)
3fn main() -> Result<(), apple_clis::error::Error> {
4	let xcrun_instance = xcrun::XcRunInstance::new()?;
5	let simctl_instance = xcrun_instance.simctl();
6
7	let output = simctl_instance.list()?;
8	let devices: Vec<&simctl::list::ListDevice> = output.success()?.devices().collect();
9	for device in devices {
10		println!(
11			"Simulator device {name} is {state:?} and is ready = {ready:?}",
12			name = device.name,
13			state = device.state,
14			ready = device.ready()
15		);
16	}
17
18	// the .names() and .ipads() are implemented on extension traits imported with
19	// use apple_clis::prelude::*;
20	// to make finding devices easier and more ergonomic
21	let ipad_simulator: &IPadVariant = output
22		.get_success()
23		.expect("to succeed")
24		.devices()
25		.names()
26		.ipads()
27		.max()
28		.expect("an iPad simulator to be available");
29	println!("Found an {} simulator", ipad_simulator);
30
31	if let IPadVariant::Pro {
32		size, generation, ..
33	} = ipad_simulator
34	{
35		let inches: f32 = size.inches();
36		let gen: u8 = match generation {
37			// generations can be M1 or gen 6
38			Generation::Num(num) => num.get(),	
39			Generation::M(m_gen) => m_gen.get_u8(),
40		};
41		println!(
42			"Ooh, its a pro size {} {:?} generation {} {:?}",
43			size, inches, generation, gen,
44		);
45	}
46
47	// boot the simulator
48	let boot_result = simctl_instance.boot(DeviceName::from(*ipad_simulator))?;
49	match boot_result {
50		simctl::boot::BootOutput::SuccessUnImplemented { .. } => println!("Booted the simulator"),
51		simctl::boot::BootOutput::AlreadyBooted => println!("Simulator was already booted"),
52		_ => println!("PRs welcome to cover more cases"),
53	}
54
55	// open the simulator
56	let open_instance = open::OpenCLIInstance::new()?;
57	open_instance.open_well_known(&open::well_known::WellKnown::Simulator)?;
58
59	Ok(())
60}
Source

pub fn get_success_reported(&self) -> Result<&ListJson, Report>

Only used in CLI prefer Self::get_success

Trait Implementations§

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impl Debug for ListOutput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PublicCommandOutput for ListOutput

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type PrimarySuccess = ListJson

If applicable, what the commands successful output should be. If no output is application, often a bool as returned in PublicCommandOutput::successful
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fn success(&self) -> Result<&Self::PrimarySuccess>

Will return Error::OutputErrored if the command was not successful.
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fn successful(&self) -> bool

Did command exit with an ‘expected’ success case?
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fn failed(&self) -> bool

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impl Serialize for ListOutput

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

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