Struct apple_clis::xcrun::simctl::XcRunSimctlInstance

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pub struct XcRunSimctlInstance<'src> { /* private fields */ }

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impl XcRunSimctlInstance<'_>

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pub fn boot(&self, device_name: impl Into<DeviceName>) -> Result<BootOutput>

This will not fail if the device is already booted, but will return BootOutput::AlreadyBooted in that case.

Examples found in repository?
examples/simctl.rs (line 48)
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fn main() -> Result<(), apple_clis::error::Error> {
	let xcrun_instance = xcrun::XcRunInstance::new()?;
	let simctl_instance = xcrun_instance.simctl();

	let output = simctl_instance.list()?;
	let devices: Vec<&simctl::list::ListDevice> = output.success()?.devices().collect();
	for device in devices {
		println!(
			"Simulator device {name} is {state:?} and is ready = {ready:?}",
			name = device.name,
			state = device.state,
			ready = device.ready()
		);
	}

	// the .names() and .ipads() are implemented on extension traits imported with
	// use apple_clis::prelude::*;
	// to make finding devices easier and more ergonomic
	let ipad_simulator: &IPadVariant = output
		.get_success()
		.expect("to succeed")
		.devices()
		.names()
		.ipads()
		.max()
		.expect("an iPad simulator to be available");
	println!("Found an {} simulator", ipad_simulator);

	if let IPadVariant::Pro {
		size, generation, ..
	} = ipad_simulator
	{
		let inches: f32 = size.inches();
		let gen: u8 = match generation {
			// generations can be M1 or gen 6
			Generation::Num(num) => num.get(),	
			Generation::M(m_gen) => m_gen.get_u8(),
		};
		println!(
			"Ooh, its a pro size {} {:?} generation {} {:?}",
			size, inches, generation, gen,
		);
	}

	// boot the simulator
	let boot_result = simctl_instance.boot(DeviceName::from(*ipad_simulator))?;
	match boot_result {
		simctl::boot::BootOutput::SuccessUnImplemented { .. } => println!("Booted the simulator"),
		simctl::boot::BootOutput::AlreadyBooted => println!("Simulator was already booted"),
		_ => println!("PRs welcome to cover more cases"),
	}

	// open the simulator
	let open_instance = open::OpenCLIInstance::new()?;
	open_instance.open_well_known(&open::well_known::WellKnown::Simulator)?;

	Ok(())
}
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impl XcRunSimctlInstance<'_>

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pub fn install_booted( &self, app_path: impl AsRef<Utf8Path> ) -> Result<InstallOutput>

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pub fn install( &self, app_path: impl AsRef<Utf8Path>, booted_simulator: &DeviceName ) -> Result<InstallOutput>

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impl<'src> XcRunSimctlInstance<'src>

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pub fn list(&self) -> Result<ListOutput>

Examples found in repository?
examples/xcrun-simctl-list.rs (line 7)
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fn main() -> Result<(), apple_clis::error::Error> {
	let xcrun_instance = apple_clis::xcrun::XcRunInstance::new()?;
	let simctl_instance = xcrun_instance.simctl();

	let output = simctl_instance.list()?;
	println!("Output: {:#?}", output);

	let devices = output.success()?.devices();
	for device in devices {
		println!("Device: {:#?}", device);
	}

	Ok(())
}
More examples
Hide additional examples
examples/simctl.rs (line 7)
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fn main() -> Result<(), apple_clis::error::Error> {
	let xcrun_instance = xcrun::XcRunInstance::new()?;
	let simctl_instance = xcrun_instance.simctl();

	let output = simctl_instance.list()?;
	let devices: Vec<&simctl::list::ListDevice> = output.success()?.devices().collect();
	for device in devices {
		println!(
			"Simulator device {name} is {state:?} and is ready = {ready:?}",
			name = device.name,
			state = device.state,
			ready = device.ready()
		);
	}

	// the .names() and .ipads() are implemented on extension traits imported with
	// use apple_clis::prelude::*;
	// to make finding devices easier and more ergonomic
	let ipad_simulator: &IPadVariant = output
		.get_success()
		.expect("to succeed")
		.devices()
		.names()
		.ipads()
		.max()
		.expect("an iPad simulator to be available");
	println!("Found an {} simulator", ipad_simulator);

	if let IPadVariant::Pro {
		size, generation, ..
	} = ipad_simulator
	{
		let inches: f32 = size.inches();
		let gen: u8 = match generation {
			// generations can be M1 or gen 6
			Generation::Num(num) => num.get(),	
			Generation::M(m_gen) => m_gen.get_u8(),
		};
		println!(
			"Ooh, its a pro size {} {:?} generation {} {:?}",
			size, inches, generation, gen,
		);
	}

	// boot the simulator
	let boot_result = simctl_instance.boot(DeviceName::from(*ipad_simulator))?;
	match boot_result {
		simctl::boot::BootOutput::SuccessUnImplemented { .. } => println!("Booted the simulator"),
		simctl::boot::BootOutput::AlreadyBooted => println!("Simulator was already booted"),
		_ => println!("PRs welcome to cover more cases"),
	}

	// open the simulator
	let open_instance = open::OpenCLIInstance::new()?;
	open_instance.open_well_known(&open::well_known::WellKnown::Simulator)?;

	Ok(())
}
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impl XcRunSimctlInstance<'_>

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pub fn launch( &self, config: &LaunchConfig, simulator_name: DeviceName ) -> Result<LaunchOutput>

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pub fn launch_piped( &self, config: &LaunchConfig, simulator_name: DeviceName ) -> Result<ExitStatus>

Like Self::launch, but pipes the console of the launched process to the current process’s console.

The upshot of this is you can see your programs logs in the console!

Not setting LaunchConfig::console to true will result in a warning, since presumably you are calling this function over Self::launch to see logs in the console.

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impl<'src> XcRunSimctlInstance<'src>

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pub fn new(parent: &'src <Self as ExecChild<'src>>::Parent) -> Result<Self>

Constructs an instance of Self using which.

Trait Implementations§

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impl<'src> Debug for XcRunSimctlInstance<'src>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<'src> Freeze for XcRunSimctlInstance<'src>

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impl<'src> RefUnwindSafe for XcRunSimctlInstance<'src>

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impl<'src> Send for XcRunSimctlInstance<'src>

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impl<'src> Sync for XcRunSimctlInstance<'src>

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impl<'src> Unpin for XcRunSimctlInstance<'src>

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impl<'src> UnwindSafe for XcRunSimctlInstance<'src>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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fn green<'a>(&'a self) -> FgColorDisplay<'a, Green, Self>

Change the foreground color to green
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fn on_green<'a>(&'a self) -> BgColorDisplay<'a, Green, Self>

Change the background color to green
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fn yellow<'a>(&'a self) -> FgColorDisplay<'a, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>

Change the background color to yellow
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fn blue<'a>(&'a self) -> FgColorDisplay<'a, Blue, Self>

Change the foreground color to blue
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fn on_blue<'a>(&'a self) -> BgColorDisplay<'a, Blue, Self>

Change the background color to blue
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fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to magenta
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fn purple<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to purple
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fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to purple
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fn cyan<'a>(&'a self) -> FgColorDisplay<'a, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan<'a>(&'a self) -> BgColorDisplay<'a, Cyan, Self>

Change the background color to cyan
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fn white<'a>(&'a self) -> FgColorDisplay<'a, White, Self>

Change the foreground color to white
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fn on_white<'a>(&'a self) -> BgColorDisplay<'a, White, Self>

Change the background color to white
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fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>

Change the background color to the terminal default
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fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>

Change the background color to bright black
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fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>

Change the background color to bright red
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fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>

Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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fn dimmed<'a>(&'a self) -> DimDisplay<'a, Self>

Make the text dim
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fn italic<'a>(&'a self) -> ItalicDisplay<'a, Self>

Make the text italicized
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fn underline<'a>(&'a self) -> UnderlineDisplay<'a, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>

Swap the foreground and background colors
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fn hidden<'a>(&'a self) -> HiddenDisplay<'a, Self>

Hide the text
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fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more