pub struct Games {
pub game_center: Option<bool>,
}Expand description
Games
Fields§
§game_center: Option<bool>A Boolean value that indicates whether users of the app may see and compare achievements on a leaderboard, invite friends, and start multiplayer games.
To add this entitlement to your app, enable the Game Center capability in Xcode.
§Availability
- macOS 10.8+
§Framework
- GameKit
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Games
impl<'de> Deserialize<'de> for Games
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for Games
impl StructuralPartialEq for Games
Auto Trait Implementations§
impl Freeze for Games
impl RefUnwindSafe for Games
impl Send for Games
impl Sync for Games
impl Unpin for Games
impl UnwindSafe for Games
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.