WindowSceneSessionRole

Struct WindowSceneSessionRole 

Source
pub struct WindowSceneSessionRole {
    pub configuration_name: Option<String>,
    pub class_name: Option<String>,
    pub delegate_class_name: Option<String>,
    pub storyboard_name: Option<String>,
}
Expand description

Window Scene Session Role

Fields§

§configuration_name: Option<String>

The app-specific name you use to identify the scene.

§Availability

  • iOS 13.0+

§Framework

  • UIKit
§class_name: Option<String>

The name of the scene class you want UIKit to instantiate.

Specify UIWindowScene for scenes meant for your app or an external display. Do not specify UIScene.

§Availability

  • iOS 13.0+

§Framework

  • UIKit
§delegate_class_name: Option<String>

The name of the app-specific class that you want UIKit to instantiate and use as the scene delegate object.

The class you specify for this key must adopt the UISceneDelegate protocol. If the class you specify for the UISceneClassName key is UIWindowScene, your class must adopt the UIWindowSceneDelegate protocol.

§Availability

  • iOS 13.0+

§Framework

  • UIKit
§storyboard_name: Option<String>

The name of the storyboard file containing the scene’s initial user interface.

Specify the name of the storyboard file without the filename extension. For example, if the filename of your storyboard is Main.storyboard, specify Main as the value for this key.

§Availability

  • iOS 13.0+

§Framework

  • UIKit

Trait Implementations§

Source§

impl Clone for WindowSceneSessionRole

Source§

fn clone(&self) -> WindowSceneSessionRole

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for WindowSceneSessionRole

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for WindowSceneSessionRole

Source§

fn default() -> WindowSceneSessionRole

Returns the “default value” for a type. Read more
Source§

impl<'de> Deserialize<'de> for WindowSceneSessionRole

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl PartialEq for WindowSceneSessionRole

Source§

fn eq(&self, other: &WindowSceneSessionRole) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl Serialize for WindowSceneSessionRole

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
Source§

impl Eq for WindowSceneSessionRole

Source§

impl StructuralPartialEq for WindowSceneSessionRole

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

Source§

fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
Source§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

Source§

fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,