pub struct Styling {
pub user_interface_style: Option<UserInterfaceStyle>,
pub view_edge_antialiasing: Option<bool>,
pub white_point_adaptivity_style: Option<WhitePointAdaptivityStyle>,
pub view_group_opacity: Option<bool>,
pub requires_full_screen: Option<bool>,
pub accent_color_name: Option<String>,
pub widget_background_color_name: Option<String>,
}Expand description
Styling
Fields§
§user_interface_style: Option<UserInterfaceStyle>§view_edge_antialiasing: Option<bool>A Boolean value indicating whether Core Animation layers use antialiasing when drawing a layer that’s not aligned to pixel boundaries.
§Availability
- iOS 3.0+
- tvOS 9.0+
- watchOS 2.0+
§Framework
- UIKit
white_point_adaptivity_style: Option<WhitePointAdaptivityStyle>The app’s white point adaptivity style, enabled on devices with True Tone displays.
§Availability
- iOS 9.3+
§Framework
- UIKit
view_group_opacity: Option<bool>A Boolean value indicating whether Core Animation sublayers inherit the opacity of their superlayer.
§Availability
- iOS 3.0+
- tvOS 9.0+
- watchOS 2.0+
§Framework
- UIKit
requires_full_screen: Option<bool>A Boolean value indicating whether the app requires fullscreen or not.
§Availability
- iOS 9.0+
§Framework
- UIKit
accent_color_name: Option<String>The name of a color in an asset catalog to use for a target’s global accent color.
This Info.plist value controls the global tint color (iOS and watchOS) or accent color (macOS) for the target. When set in a widget extension, the widget configuration user interface uses this color as the tint color while editing a widget.
While you can set this directly in your Info.plist, the recommended approach is to use the Global Accent Color Name build setting (in the Asset Catalog Compiler
- Options section) of the target. Set the value of the build setting to the name of the Color Set in the asset catalog. Xcode automatically sets NSAccentColorName to the appropriate value in the Info.plist file when building your project.
§Availability
- iOS 14.0+
- macOS 11.0+
- tvOS 14.0+
- watchOS 7.0+
§Framework
- Foundation
widget_background_color_name: Option<String>The name of a color in an asset catalog to use for a widget’s configuration interface.
This Info.plist value controls the background color shown in the widget configuration interface while editing a widget.
While you can set this directly in your Info.plist, the recommended approach is to use the Widget Background Color Name build setting (in the Asset Catalog Compiler - Options section) of the widget extension target. Set the value of the build setting to the name of the Color Set in the asset catalog. Xcode automatically sets NSWidgetBackgroundColorName to the appropriate value in the Info.plist file when building your project.
§Availability
- iOS 14.0+
- macOS 11.0+
§Framework
- WidgetKit
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Styling
impl<'de> Deserialize<'de> for Styling
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
impl Eq for Styling
impl StructuralPartialEq for Styling
Auto Trait Implementations§
impl Freeze for Styling
impl RefUnwindSafe for Styling
impl Send for Styling
impl Sync for Styling
impl Unpin for Styling
impl UnwindSafe for Styling
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.