LaunchInterface

Struct LaunchInterface 

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pub struct LaunchInterface {
    pub launch_screen: Option<LaunchScreen>,
    pub launch_screens: Option<LaunchScreens>,
    pub launch_storyboard_name: Option<String>,
    pub launch_storyboards: Option<LaunchStoryboards>,
    pub presentation_mode: Option<u8>,
}
Expand description

Launch Interface

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§launch_screen: Option<LaunchScreen>

The user interface to show while an app launches.

You use this key to define the launch screen that the system displays while your app launches. If you need to provide different launch screens in response to being launched by different URL schemes, use UILaunchScreens instead.

§Availability

  • iOS 14.0+

§Framework

  • SwiftUI
§launch_screens: Option<LaunchScreens>

The user interfaces to show while an app launches in response to different URL schemes.

You use this key if your app supports launching in response to one or more URL schemes, and if you want to provide different launch screens for different launch triggers. If you need only one launch screen, use UILaunchScreen instead.

To define launch screens, create an array of dictionaries, each similar to the one you might provide for UILaunchScreen, but with an added UILaunchScreenIdentifier key that uniquely identifies the screen. Store the array as the value for the UILaunchScreenDefinitions key.

To map from URL schemes to a launch screens, create a dictionary of schemes and identifiers, and store it as the value for the UIURLToLaunchScreenAssociations key. Additionally, indicate a default launch screen by setting a value for the UIDefaultLaunchScreen key.

§Availability

  • iOS 14.0+

§Framework

  • SwiftUI
§launch_storyboard_name: Option<String>

The filename of the storyboard from which to generate the app’s launch image.

Specify the name of the storyboard file without the filename extension. For example, if the filename of your storyboard is LaunchScreen.storyboard, specify “LaunchScreen” as the value for this key.

If you prefer to configure your app’s launch screen without storyboards, use UILaunchScreen instead.

§Availability

  • iOS 14.0+
  • tvOS 9.0+
  • watchOS 2.0+

§Framework

  • UIKit
§launch_storyboards: Option<LaunchStoryboards>

The launch storyboards.

§Availability

  • iOS 9.0+

§Framework

  • UIKit
§presentation_mode: Option<u8>

The initial user-interface mode for the app.

Possible Values: 0, 1, 2, 3, 4

§Availability

  • macOS 10.0+

§Framework

  • Core Services

Trait Implementations§

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impl Clone for LaunchInterface

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fn clone(&self) -> LaunchInterface

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LaunchInterface

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LaunchInterface

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fn default() -> LaunchInterface

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for LaunchInterface

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for LaunchInterface

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fn eq(&self, other: &LaunchInterface) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for LaunchInterface

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for LaunchInterface

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impl StructuralPartialEq for LaunchInterface

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,