Launch

Struct Launch 

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pub struct Launch {
    pub principal_class: Option<String>,
    pub complication_principal_class: Option<Vec<String>>,
    pub bundle_executable: Option<String>,
    pub environment: Option<DefaultDictionary>,
    pub application_shortcut_items: Option<Vec<ApplicationShortcutItem>>,
}
Expand description

Launch

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§principal_class: Option<String>

The name of the bundle’s main executable class.

The system uses the class identified by this key to set the principalClass property of a bundle when it’s loaded.

Xcode sets the default value of this key to NSApplication for macOS apps, and to UIApplication for iOS and tvOS apps. For other types of bundles, you must set this key in The Info.plist File.

§Availability

  • macOS 10.0+

§Framework

  • Foundation
§complication_principal_class: Option<Vec<String>>

The name of the class that implements the complication data source protocol.

Xcode automatically includes this key in the information property list when you modify the WatchKit extension’s data source (General > Complication Configuration > Data Source class).

§Availability

  • watchOS 2.0+

§Framework

  • WatchKit
§bundle_executable: Option<String>

The name of the bundle’s executable file.

For an app, this key is the executable. For a loadable bundle, it’s the binary that’s loaded dynamically by the bundle. For a framework, it’s the shared library framework and must have the same name as the framework but without the .framework extension.

macOS uses this key to locate the bundle’s executable or shared library in cases where the user renames the app or bundle directory.

§Availability

  • iOS 2.0+
  • macOS 10.0+
  • tvOS 9.0+
  • watchOS 2.0+

§Framework

  • Core Foundation
§environment: Option<DefaultDictionary>

Environment variables to set before launching the app.

§Availability

  • macOS 10.0+

§Framework

  • Core Services
§application_shortcut_items: Option<Vec<ApplicationShortcutItem>>

Application shortcut items.

§Availability

  • iOS 9.0+

§Framework

  • UIKit

Trait Implementations§

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impl Clone for Launch

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fn clone(&self) -> Launch

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Launch

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Launch

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fn default() -> Launch

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Launch

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Launch

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fn eq(&self, other: &Launch) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Launch

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for Launch

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impl StructuralPartialEq for Launch

Auto Trait Implementations§

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impl Freeze for Launch

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impl RefUnwindSafe for Launch

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impl Send for Launch

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impl Sync for Launch

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impl Unpin for Launch

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impl UnwindSafe for Launch

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,