pub struct Markdown { /* private fields */ }Implementations§
Source§impl Markdown
impl Markdown
Sourcepub fn new(content: &str, layout: Layout, flags: Flags) -> Self
pub fn new(content: &str, layout: Layout, flags: Flags) -> Self
Creates a new markdown component with a specified content, layout, and flags. This method initializes a markdown rendering control with the provided parameters.
§Parameters
content: The markdown-formatted string to be displayed.layout: The layout configuration for positioning and sizing.flags: Initialization flags that define specific behaviors (e.g., enabling scrollbars).
§Example
use appcui::prelude::*;
let m = Markdown::new("< a markdown text >", layout!("a: c"), markdown::Flags::ScrollBars);Sourcepub fn set_content(&mut self, content: &str)
pub fn set_content(&mut self, content: &str)
Sets new content in the markdown component. This method resets the scroll position, reparses the content, and adjusts the surface and scrollbars accordingly.
§Parameters
content: The new markdown content to be set.
Methods from Deref<Target = ControlBase>§
Sourcepub fn client_size(&self) -> Size
pub fn client_size(&self) -> Size
Returns the client size of a control. In most cases it is the same as the size returned the method .get_size(). However, if the control has margins (for example in case of a Window) this size will be smaller.
Sourcepub fn set_size(&mut self, width: u16, height: u16)
pub fn set_size(&mut self, width: u16, height: u16)
Sets the new size for a control (to a specified size given by parameters width and height). Keep in mind that this method will change the existing layout to an a layout based on top-left corner (given by controls x and y coordonates) and the new provided size. Any dock or alignment properties will be removed.
This method has no effect on a Desktop control.
Sourcepub fn position(&self) -> Point
pub fn position(&self) -> Point
Returns the relatove position (x,y) of the current control to its parent.
Sourcepub fn set_position(&mut self, x: i32, y: i32)
pub fn set_position(&mut self, x: i32, y: i32)
Sets the new position for a control (to a specified coordonate given by parameters x and y). Keep in mind that this method will change the existing layout to an a layout based on top-left corner (given by coordonates x and y) and the controls current width and height. Any dock or alignment properties will be removed.
This method has no effect on a Desktop control.
Sourcepub fn set_enabled(&mut self, enabled: bool)
pub fn set_enabled(&mut self, enabled: bool)
Sets the enabled state of a control. This method has no effect on a Desktop or a Window control that will always be enabled.
Sourcepub fn set_visible(&mut self, visible: bool)
pub fn set_visible(&mut self, visible: bool)
Can be used to make a control visible or not. This method has no effect on the Desktop control that will always be visible.
§Examples
use appcui::prelude::*;
let mut button = button!("'Click me',x:1,y:1,w:15");
button.set_visible(false); // this will hide the buttonpub fn set_components_toolbar_margins(&mut self, left: u8, top: u8)
pub fn expanded_size(&self) -> Size
Sourcepub fn request_focus(&mut self) -> bool
pub fn request_focus(&mut self) -> bool
A control can use this method to request focus
pub fn timer(&mut self) -> Option<&mut Timer>
Sourcepub fn is_visible(&self) -> bool
pub fn is_visible(&self) -> bool
Returns true if the current control is visible or false otherwise
Sourcepub fn is_enabled(&self) -> bool
pub fn is_enabled(&self) -> bool
Returns true if the current control is enabled or false otherwise
Sourcepub fn is_active(&self) -> bool
pub fn is_active(&self) -> bool
Returns true if the current control is active (enabled and visible at the same time) or false otherwise
Sourcepub fn can_receive_input(&self) -> bool
pub fn can_receive_input(&self) -> bool
Returns true if the current control can receive focus or false otherwise. If the control is not visible or it is disable this function will return false.
Sourcepub fn has_focus(&self) -> bool
pub fn has_focus(&self) -> bool
Returns true if the current control has the focus or false otherwise
Sourcepub fn is_mouse_over(&self) -> bool
pub fn is_mouse_over(&self) -> bool
Returns true if the mouse cursor is over the current control or false otherwise
Sourcepub fn set_size_bounds(
&mut self,
min_width: u16,
min_height: u16,
max_width: u16,
max_height: u16,
)
pub fn set_size_bounds( &mut self, min_width: u16, min_height: u16, max_width: u16, max_height: u16, )
Sets the bounds (minim and maxim sized allowed for a control). If the size of a control is outside its bounds, its size will be adjusted automatically. This method has no effect on a Desktop control.
Sourcepub fn set_hotkey<T>(&mut self, hotkey: T)
pub fn set_hotkey<T>(&mut self, hotkey: T)
Sets the hot-key associated with a control. Use Key::None to clear an existing hotkey
pub fn raise_custom_event(&self, class_hash: u64, event_id: u32)
pub fn request_update(&self)
pub fn appbar(&mut self) -> &mut AppBar
pub fn theme(&self) -> &Theme
Sourcepub fn update_layout(&mut self, layout: Layout)
pub fn update_layout(&mut self, layout: Layout)
Updates the layout of the current control
Trait Implementations§
Source§impl AccordionEvents for Markdown
impl AccordionEvents for Markdown
fn on_panel_changed( &mut self, _handle: Handle<Accordion>, _new_panel_index: u32, _old_panel_index: u32, ) -> EventProcessStatus
Source§impl AppBarEvents for Markdown
impl AppBarEvents for Markdown
Source§fn on_update(&self, _appbar: &mut AppBar)
fn on_update(&self, _appbar: &mut AppBar)
Source§impl ButtonEvents for Markdown
impl ButtonEvents for Markdown
fn on_pressed(&mut self, _handle: Handle<Button>) -> EventProcessStatus
Source§impl CharPickerEvents for Markdown
impl CharPickerEvents for Markdown
fn on_char_changed( &mut self, _handle: Handle<CharPicker>, _code: Option<char>, ) -> EventProcessStatus
Source§impl CheckBoxEvents for Markdown
impl CheckBoxEvents for Markdown
fn on_status_changed( &mut self, _handle: Handle<CheckBox>, _checked: bool, ) -> EventProcessStatus
Source§impl ColorPickerEvents for Markdown
impl ColorPickerEvents for Markdown
fn on_color_changed( &mut self, _handle: Handle<ColorPicker>, _color: Color, ) -> EventProcessStatus
Source§impl ComboBoxEvents for Markdown
impl ComboBoxEvents for Markdown
fn on_selection_changed( &mut self, _handle: Handle<ComboBox>, ) -> EventProcessStatus
Source§impl CustomEvents for Markdown
impl CustomEvents for Markdown
Source§impl DatePickerEvents for Markdown
impl DatePickerEvents for Markdown
fn on_date_changed( &mut self, _handle: Handle<DatePicker>, _date: NaiveDate, ) -> EventProcessStatus
Source§impl DesktopEvents for Markdown
impl DesktopEvents for Markdown
Source§impl GenericCommandBarEvents for Markdown
impl GenericCommandBarEvents for Markdown
fn on_update_commandbar(&self, _commandbar: &mut CommandBar)
fn on_event(&mut self, _command_id: u32)
Source§impl GenericDropDownListEvents for Markdown
impl GenericDropDownListEvents for Markdown
fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus
Source§impl GenericGraphViewEvents for Markdown
impl GenericGraphViewEvents for Markdown
fn on_current_node_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus
fn on_node_action( &mut self, _handle: Handle<()>, _type_id: TypeId, _node_index: usize, ) -> EventProcessStatus
Source§impl GenericListViewEvents for Markdown
impl GenericListViewEvents for Markdown
fn on_current_item_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus
fn on_group_collapsed( &mut self, _handle: Handle<()>, _type_id: TypeId, _group: Group, ) -> EventProcessStatus
fn on_group_expanded( &mut self, _handle: Handle<()>, _type_id: TypeId, _group: Group, ) -> EventProcessStatus
fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus
fn on_item_action( &mut self, _handle: Handle<()>, _type_id: TypeId, _index: usize, ) -> EventProcessStatus
Source§impl GenericMenuEvents for Markdown
impl GenericMenuEvents for Markdown
Source§fn on_command(
&mut self,
_menu: Handle<Menu>,
_item: Handle<Command>,
_command: u32,
)
fn on_command( &mut self, _menu: Handle<Menu>, _item: Handle<Command>, _command: u32, )
Source§impl GenericNumericSelectorEvents for Markdown
impl GenericNumericSelectorEvents for Markdown
fn on_value_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus
Source§impl GenericSelectorEvents for Markdown
impl GenericSelectorEvents for Markdown
fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus
Source§impl GenericTreeViewEvents for Markdown
impl GenericTreeViewEvents for Markdown
fn on_current_item_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, _current_item: Handle<()>, ) -> EventProcessStatus
fn on_item_collapsed( &mut self, _handle: Handle<()>, _type_id: TypeId, _item: Handle<()>, _recursive: bool, ) -> EventProcessStatus
fn on_item_expanded( &mut self, _handle: Handle<()>, _type_id: TypeId, _item: Handle<()>, _recursive: bool, ) -> EventProcessStatus
fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus
fn on_item_action( &mut self, _handle: Handle<()>, _type_id: TypeId, _current_item: Handle<()>, ) -> EventProcessStatus
Source§impl KeySelectorEvents for Markdown
impl KeySelectorEvents for Markdown
fn on_key_changed( &mut self, _handle: Handle<KeySelector>, _new_key: Key, _old_key: Key, ) -> EventProcessStatus
Source§impl ListBoxEvents for Markdown
impl ListBoxEvents for Markdown
fn on_current_item_changed( &mut self, _handle: Handle<ListBox>, _index: usize, ) -> EventProcessStatus
fn on_item_checked( &mut self, _handle: Handle<ListBox>, _index: usize, _checked: bool, ) -> EventProcessStatus
Source§impl MarkdownEvents for Markdown
impl MarkdownEvents for Markdown
fn on_external_link( &mut self, _handle: Handle<Markdown>, _link: &str, ) -> EventProcessStatus
Source§impl OnDefaultAction for Markdown
impl OnDefaultAction for Markdown
fn on_default_action(&mut self)
Source§impl OnKeyPressed for Markdown
impl OnKeyPressed for Markdown
fn on_key_pressed(&mut self, key: Key, _character: char) -> EventProcessStatus
Source§impl OnMouseEvent for Markdown
impl OnMouseEvent for Markdown
fn on_mouse_event(&mut self, event: &MouseEvent) -> EventProcessStatus
Source§impl OnSiblingSelected for Markdown
impl OnSiblingSelected for Markdown
fn on_sibling_selected(&mut self, _handle: Handle<()>)
Source§impl OnThemeChanged for Markdown
impl OnThemeChanged for Markdown
fn on_theme_changed(&mut self, _theme: &Theme)
Source§impl OnWindowRegistered for Markdown
impl OnWindowRegistered for Markdown
fn on_registered(&mut self)
Source§impl PasswordEvents for Markdown
impl PasswordEvents for Markdown
Source§impl PathFinderEvents for Markdown
impl PathFinderEvents for Markdown
fn on_path_updated(&mut self, _handle: Handle<PathFinder>) -> EventProcessStatus
Source§impl RadioBoxEvents for Markdown
impl RadioBoxEvents for Markdown
fn on_selected(&mut self, _handle: Handle<RadioBox>) -> EventProcessStatus
Source§impl TabEvents for Markdown
impl TabEvents for Markdown
fn on_tab_changed( &mut self, _handle: Handle<Tab>, _new_tab_index: u32, _old_tabl_index: u32, ) -> EventProcessStatus
Source§impl TextFieldEvents for Markdown
impl TextFieldEvents for Markdown
fn on_validate( &mut self, _handle: Handle<TextField>, _text: &str, ) -> EventProcessStatus
fn on_text_changed(&mut self, _handle: Handle<TextField>) -> EventProcessStatus
Source§impl ThreeStateBoxEvents for Markdown
impl ThreeStateBoxEvents for Markdown
fn on_status_changed( &mut self, _handle: Handle<ThreeStateBox>, _state: State, ) -> EventProcessStatus
Source§impl TimePickerEvents for Markdown
impl TimePickerEvents for Markdown
fn on_time_changed( &mut self, _handle: Handle<TimePicker>, _time: NaiveTime, ) -> EventProcessStatus
Source§impl TimerEvents for Markdown
impl TimerEvents for Markdown
fn on_start(&mut self) -> EventProcessStatus
fn on_resume(&mut self, _ticks: u64) -> EventProcessStatus
fn on_pause(&mut self, _ticks: u64) -> EventProcessStatus
fn on_update(&mut self, _ticks: u64) -> EventProcessStatus
Source§impl ToggleButtonEvents for Markdown
impl ToggleButtonEvents for Markdown
fn on_selection_changed( &mut self, _handle: Handle<ToggleButton>, _selected: bool, ) -> EventProcessStatus
Source§impl ToolBarEvents for Markdown
impl ToolBarEvents for Markdown
Source§fn on_checkbox_clicked(
&mut self,
_handle: Handle<CheckBox>,
_checked: bool,
) -> EventProcessStatus
fn on_checkbox_clicked( &mut self, _handle: Handle<CheckBox>, _checked: bool, ) -> EventProcessStatus
Source§fn on_choice_selected(
&mut self,
_handle: Handle<SingleChoice>,
) -> EventProcessStatus
fn on_choice_selected( &mut self, _handle: Handle<SingleChoice>, ) -> EventProcessStatus
Source§impl WindowEvents for Markdown
impl WindowEvents for Markdown
fn on_layout_changed(&mut self, _old_layout: Rect, _new_layout: Rect)
Source§fn on_activate(&mut self)
fn on_activate(&mut self)
Source§fn on_deactivate(&mut self)
fn on_deactivate(&mut self)
Source§fn on_accept(&mut self)
fn on_accept(&mut self)
.exit_with(...) method to exit.
for a regular (non-modal) window this callback is never called)Source§fn on_cancel(&mut self) -> ActionRequest
fn on_cancel(&mut self) -> ActionRequest
impl Control for Markdown
impl NotDesktop for Markdown
impl NotWindow for Markdown
Auto Trait Implementations§
impl !Freeze for Markdown
impl !RefUnwindSafe for Markdown
impl Send for Markdown
impl !Sync for Markdown
impl Unpin for Markdown
impl UnsafeUnpin for Markdown
impl UnwindSafe for Markdown
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.