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Markdown

Struct Markdown 

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pub struct Markdown { /* private fields */ }

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impl Markdown

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pub fn new(content: &str, layout: Layout, flags: Flags) -> Self

Creates a new markdown component with a specified content, layout, and flags. This method initializes a markdown rendering control with the provided parameters.

§Parameters
  • content: The markdown-formatted string to be displayed.
  • layout: The layout configuration for positioning and sizing.
  • flags: Initialization flags that define specific behaviors (e.g., enabling scrollbars).
§Example
use appcui::prelude::*;
let m = Markdown::new("< a markdown text >", layout!("a: c"), markdown::Flags::ScrollBars);
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pub fn set_content(&mut self, content: &str)

Sets new content in the markdown component. This method resets the scroll position, reparses the content, and adjusts the surface and scrollbars accordingly.

§Parameters
  • content: The new markdown content to be set.

Methods from Deref<Target = ControlBase>§

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pub fn size(&self) -> Size

Returns the size of a control

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pub fn client_size(&self) -> Size

Returns the client size of a control. In most cases it is the same as the size returned the method .get_size(). However, if the control has margins (for example in case of a Window) this size will be smaller.

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pub fn set_size(&mut self, width: u16, height: u16)

Sets the new size for a control (to a specified size given by parameters width and height). Keep in mind that this method will change the existing layout to an a layout based on top-left corner (given by controls x and y coordonates) and the new provided size. Any dock or alignment properties will be removed. This method has no effect on a Desktop control.

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pub fn position(&self) -> Point

Returns the relatove position (x,y) of the current control to its parent.

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pub fn set_position(&mut self, x: i32, y: i32)

Sets the new position for a control (to a specified coordonate given by parameters x and y). Keep in mind that this method will change the existing layout to an a layout based on top-left corner (given by coordonates x and y) and the controls current width and height. Any dock or alignment properties will be removed. This method has no effect on a Desktop control.

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pub fn set_enabled(&mut self, enabled: bool)

Sets the enabled state of a control. This method has no effect on a Desktop or a Window control that will always be enabled.

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pub fn set_visible(&mut self, visible: bool)

Can be used to make a control visible or not. This method has no effect on the Desktop control that will always be visible.

§Examples
use appcui::prelude::*;
let mut button = button!("'Click me',x:1,y:1,w:15");
button.set_visible(false); // this will hide the button
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pub fn set_components_toolbar_margins(&mut self, left: u8, top: u8)

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pub fn expanded_size(&self) -> Size

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pub fn request_focus(&mut self) -> bool

A control can use this method to request focus

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pub fn timer(&mut self) -> Option<&mut Timer>

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pub fn is_visible(&self) -> bool

Returns true if the current control is visible or false otherwise

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pub fn is_enabled(&self) -> bool

Returns true if the current control is enabled or false otherwise

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pub fn is_active(&self) -> bool

Returns true if the current control is active (enabled and visible at the same time) or false otherwise

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pub fn can_receive_input(&self) -> bool

Returns true if the current control can receive focus or false otherwise. If the control is not visible or it is disable this function will return false.

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pub fn has_focus(&self) -> bool

Returns true if the current control has the focus or false otherwise

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pub fn is_mouse_over(&self) -> bool

Returns true if the mouse cursor is over the current control or false otherwise

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pub fn set_size_bounds( &mut self, min_width: u16, min_height: u16, max_width: u16, max_height: u16, )

Sets the bounds (minim and maxim sized allowed for a control). If the size of a control is outside its bounds, its size will be adjusted automatically. This method has no effect on a Desktop control.

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pub fn set_hotkey<T>(&mut self, hotkey: T)
where Key: From<T>,

Sets the hot-key associated with a control. Use Key::None to clear an existing hotkey

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pub fn hotkey(&self) -> Key

Returns the hotkey associated to a control or Key::None otherwise.

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pub fn raise_custom_event(&self, class_hash: u64, event_id: u32)

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pub fn request_update(&self)

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pub fn register_menu(&mut self, menu: Menu) -> Handle<Menu>

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pub fn show_menu( &self, handle: Handle<Menu>, x: i32, y: i32, max_size: Option<Size>, )

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pub fn menuitem<T>( &self, menu_handle: Handle<Menu>, menuitem_handle: Handle<T>, ) -> Option<&T>
where T: MenuItem,

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pub fn menuitem_mut<T>( &mut self, menu_handle: Handle<Menu>, menuitem_handle: Handle<T>, ) -> Option<&mut T>
where T: MenuItem,

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pub fn appbar(&mut self) -> &mut AppBar

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pub fn theme(&self) -> &Theme

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pub fn update_layout(&mut self, layout: Layout)

Updates the layout of the current control

Trait Implementations§

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impl AccordionEvents for Markdown

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fn on_panel_changed( &mut self, _handle: Handle<Accordion>, _new_panel_index: u32, _old_panel_index: u32, ) -> EventProcessStatus

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impl AppBarEvents for Markdown

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fn on_button_click(&mut self, _button: Handle<Button>)

Called when a button is clicked. Read more
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fn on_togglebutton_state_changed( &mut self, _togglebutton: Handle<ToggleButton>, _selected: bool, )

Called when a toggle button’s state changes. Read more
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fn on_switchbutton_state_changed( &mut self, _switchbutton: Handle<SwitchButton>, _selected: bool, )

Called when a switch button’s state changes. Read more
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fn on_update(&self, _appbar: &mut AppBar)

Called when the app bar needs to be updated. By default, all items are hidden and whenever the focus changes, the AppCUI framework hides all items and starts from the focus control and moves to its parent and calls this method. In this method you should call appbar.show(…) method to show the items you want to show. Read more
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impl ButtonEvents for Markdown

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impl CharPickerEvents for Markdown

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fn on_char_changed( &mut self, _handle: Handle<CharPicker>, _code: Option<char>, ) -> EventProcessStatus

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impl CheckBoxEvents for Markdown

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fn on_status_changed( &mut self, _handle: Handle<CheckBox>, _checked: bool, ) -> EventProcessStatus

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impl ColorPickerEvents for Markdown

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fn on_color_changed( &mut self, _handle: Handle<ColorPicker>, _color: Color, ) -> EventProcessStatus

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impl ComboBoxEvents for Markdown

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impl CustomEvents for Markdown

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fn on_event( &mut self, _handle: Handle<()>, _class_hash: u64, _event_id: u32, ) -> EventProcessStatus

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impl DatePickerEvents for Markdown

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impl Deref for Markdown

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type Target = ControlBase

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for Markdown

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl DesktopEvents for Markdown

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fn on_start(&mut self)

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fn on_close(&mut self) -> ActionRequest

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fn on_update_window_count(&mut self, _count: usize)

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impl GenericBackgroundTaskEvents for Markdown

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fn on_start(&mut self, _handle: Handle<()>) -> EventProcessStatus

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fn on_update(&mut self, _handle: Handle<()>) -> EventProcessStatus

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fn on_finish(&mut self, _handle: Handle<()>) -> EventProcessStatus

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fn on_query(&mut self, _handle: Handle<()>) -> EventProcessStatus

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impl GenericCommandBarEvents for Markdown

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fn on_update_commandbar(&self, _commandbar: &mut CommandBar)

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fn on_event(&mut self, _command_id: u32)

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impl GenericDropDownListEvents for Markdown

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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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impl GenericGraphViewEvents for Markdown

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fn on_current_node_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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fn on_node_action( &mut self, _handle: Handle<()>, _type_id: TypeId, _node_index: usize, ) -> EventProcessStatus

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impl GenericListViewEvents for Markdown

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fn on_current_item_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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fn on_group_collapsed( &mut self, _handle: Handle<()>, _type_id: TypeId, _group: Group, ) -> EventProcessStatus

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fn on_group_expanded( &mut self, _handle: Handle<()>, _type_id: TypeId, _group: Group, ) -> EventProcessStatus

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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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fn on_item_action( &mut self, _handle: Handle<()>, _type_id: TypeId, _index: usize, ) -> EventProcessStatus

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impl GenericMenuEvents for Markdown

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fn on_menu_open(&self, _menu: &mut Menu)

Called when a menu is about to be opened. Read more
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fn on_command( &mut self, _menu: Handle<Menu>, _item: Handle<Command>, _command: u32, )

Called when a command menu item is activated. Read more
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fn on_check( &mut self, _menu: Handle<Menu>, _item: Handle<CheckBox>, _command: u32, _checked: bool, )

Called when a checkbox menu item’s state changes. Read more
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fn on_select( &mut self, _menu: Handle<Menu>, _item: Handle<SingleChoice>, _command: u32, )

Called when a single choice menu item is selected. Read more
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impl GenericNumericSelectorEvents for Markdown

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fn on_value_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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impl GenericSelectorEvents for Markdown

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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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impl GenericTreeViewEvents for Markdown

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fn on_current_item_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, _current_item: Handle<()>, ) -> EventProcessStatus

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fn on_item_collapsed( &mut self, _handle: Handle<()>, _type_id: TypeId, _item: Handle<()>, _recursive: bool, ) -> EventProcessStatus

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fn on_item_expanded( &mut self, _handle: Handle<()>, _type_id: TypeId, _item: Handle<()>, _recursive: bool, ) -> EventProcessStatus

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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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fn on_item_action( &mut self, _handle: Handle<()>, _type_id: TypeId, _current_item: Handle<()>, ) -> EventProcessStatus

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impl KeySelectorEvents for Markdown

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fn on_key_changed( &mut self, _handle: Handle<KeySelector>, _new_key: Key, _old_key: Key, ) -> EventProcessStatus

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impl ListBoxEvents for Markdown

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fn on_current_item_changed( &mut self, _handle: Handle<ListBox>, _index: usize, ) -> EventProcessStatus

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fn on_item_checked( &mut self, _handle: Handle<ListBox>, _index: usize, _checked: bool, ) -> EventProcessStatus

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impl MarkdownEvents for Markdown

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impl OnDefaultAction for Markdown

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impl OnExpand for Markdown

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fn on_expand(&mut self, _direction: ExpandedDirection)

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fn on_pack(&mut self)

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impl OnFocus for Markdown

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fn on_focus(&mut self)

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fn on_lose_focus(&mut self)

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impl OnKeyPressed for Markdown

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fn on_key_pressed(&mut self, key: Key, _character: char) -> EventProcessStatus

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impl OnMouseEvent for Markdown

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impl OnPaint for Markdown

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fn on_paint(&self, surface: &mut Surface, theme: &Theme)

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impl OnResize for Markdown

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fn on_resize(&mut self, _old_size: Size, _new_size: Size)

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impl OnSiblingSelected for Markdown

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fn on_sibling_selected(&mut self, _handle: Handle<()>)

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impl OnThemeChanged for Markdown

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fn on_theme_changed(&mut self, _theme: &Theme)

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impl OnWindowRegistered for Markdown

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fn on_registered(&mut self)

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impl PasswordEvents for Markdown

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impl PathFinderEvents for Markdown

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impl RadioBoxEvents for Markdown

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impl TabEvents for Markdown

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fn on_tab_changed( &mut self, _handle: Handle<Tab>, _new_tab_index: u32, _old_tabl_index: u32, ) -> EventProcessStatus

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impl TextFieldEvents for Markdown

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fn on_validate( &mut self, _handle: Handle<TextField>, _text: &str, ) -> EventProcessStatus

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fn on_text_changed(&mut self, _handle: Handle<TextField>) -> EventProcessStatus

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impl ThreeStateBoxEvents for Markdown

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impl TimePickerEvents for Markdown

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impl TimerEvents for Markdown

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fn on_start(&mut self) -> EventProcessStatus

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fn on_resume(&mut self, _ticks: u64) -> EventProcessStatus

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fn on_pause(&mut self, _ticks: u64) -> EventProcessStatus

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fn on_update(&mut self, _ticks: u64) -> EventProcessStatus

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impl ToggleButtonEvents for Markdown

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fn on_selection_changed( &mut self, _handle: Handle<ToggleButton>, _selected: bool, ) -> EventProcessStatus

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impl ToolBarEvents for Markdown

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fn on_button_clicked(&mut self, _handle: Handle<Button>) -> EventProcessStatus

Called when a toolbar button is clicked. Read more
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fn on_checkbox_clicked( &mut self, _handle: Handle<CheckBox>, _checked: bool, ) -> EventProcessStatus

Called when a toolbar checkbox is clicked, changing its checked state. Read more
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fn on_choice_selected( &mut self, _handle: Handle<SingleChoice>, ) -> EventProcessStatus

Called when a toolbar single choice item is selected. Read more
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impl WindowEvents for Markdown

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fn on_layout_changed(&mut self, _old_layout: Rect, _new_layout: Rect)

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fn on_activate(&mut self)

called whenver the window receives focus
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fn on_deactivate(&mut self)

called whenever the window loses focus.
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fn on_accept(&mut self)

called whenever the ENTER key is intercepted by the Window For modal windows the behavior should be to use .exit_with(...) method to exit. for a regular (non-modal) window this callback is never called)
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fn on_cancel(&mut self) -> ActionRequest

called whenever the ESC key is interpreted by the Window Read more
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impl Control for Markdown

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impl NotDesktop for Markdown

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impl NotWindow for Markdown

Auto Trait Implementations§

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where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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