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DropDownList

Struct DropDownList 

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pub struct DropDownList<T>
where T: DropDownListType + 'static,
{ /* private fields */ }

Implementations§

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impl<T> DropDownList<T>
where T: DropDownListType + 'static,

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pub fn new(layout: Layout, flags: Flags) -> Self

Creates a new DropDownList control with the specified layout and flags. The flags can be a combination of the following values:

  • Flags::AllowNoneSelection - if set, the user can select no item from the DropDownList
  • Flags::ShowDescription - if set, the description of the selected item will be displayed in the DropDownList
§Example
use appcui::prelude::*;
 
struct MyObject { name: String, description: String }
 
impl DropDownListType for MyObject {
  fn name(&self) -> &str { &self.name }
  fn description(&self) -> &str { &self.description }
  fn symbol(&self) -> &str { "" }
}
 
let mut db = DropDownList::<MyObject>::new(layout!("x:1,y:1,w:30"), dropdownlist::Flags::ShowDescription);
db.add(MyObject { name: "Item 1".to_string(), description: "Description 1".to_string() });
db.add(MyObject { name: "Item 2".to_string(), description: "Description 2".to_string() });
db.add(MyObject { name: "Item 3".to_string(), description: "Description 3".to_string() });
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pub fn with_symbol(symbol_size: u8, layout: Layout, flags: Flags) -> Self

Creates a new DropDownList control with the specified layout, symbol size and flags. The flags can be a combination of the following values:

  • Flags::AllowNoneSelection - if set, the user can select no item from the DropDownList
  • Flags::ShowDescription - if set, the description of the selected item will be displayed in the DropDownList

The symbol size can be one of the following values: 0, 1, 2 or 3

§Example
use appcui::prelude::*;
 
struct MyObject { name: String, symbol: &'static str }
 
impl DropDownListType for MyObject {
  fn name(&self) -> &str { &self.name }
  fn description(&self) -> &str { "" }
  fn symbol(&self) -> &str { self.symbol }
}
 
let mut db = DropDownList::<MyObject>::with_symbol(1, layout!("x:1,y:1,w:30"), dropdownlist::Flags::None); 
db.add(MyObject { name: "Sum".to_string(), symbol: "∑" });
db.add(MyObject { name: "Product".to_string(), symbol: "∏" });
db.add(MyObject { name: "Integral".to_string(), symbol: "∫" });
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pub fn add(&mut self, value: T)

Adds a new item to the DropDownList control

§Example
use appcui::prelude::*;

struct MyObject { name: String, description: String, symbol: String }

impl MyObject {
   fn new(name: &str, description: &str, symbol: &str) -> MyObject {
       MyObject { 
            name: name.to_string(), 
            description: description.to_string(), 
            symbol: symbol.to_string() 
       }
   }
}
 
impl DropDownListType for MyObject {
   fn name(&self) -> &str { &self.name }
   fn description(&self) -> &str { &self.description }
   fn symbol(&self) -> &str { &self.symbol }
}

let mut db = DropDownList::<MyObject>::new(layout!("x:1,y:1,w:20"), dropdownlist::Flags::None);
db.add(MyObject::new("Heart", "Symbol of love", "❤"));
db.add(MyObject::new("Star", "Symbol of hope", "⭐"));
db.add(MyObject::new("Sun", "Symbol of light", "☀"));
 
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pub fn selected_item(&self) -> Option<&T>

Returns the selected item from the ComboBox control. If no item is selected, the code will return None

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pub fn selected_item_mut(&mut self) -> Option<&mut T>

Returns the selected item from the ComboBox control. If no item is selected, the code will return None

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pub fn index(&self) -> Option<u32>

Returns the index of the selected item. If no item is selected, the code will return None

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pub fn item(&self, index: u32) -> Option<&T>

Returns the item at the specified index. If the index is invalid, the code will return None

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pub fn item_mut(&mut self, index: u32) -> Option<&mut T>

Returns the item at the specified index. If the index is invalid, the code will return None

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pub fn set_index(&mut self, index: u32)

Sets the selected item based on the provided index. If the index is invalid, the index will be ignored

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pub fn clear(&mut self)

Clears all items from the ComboBox control

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pub fn has_selection(&self) -> bool

Returns true if the ComboBox control has a selected item

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pub fn count(&self) -> u32

Returns the number of items in the ComboBox control

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pub fn set_none_string(&mut self, text: &str)

Sets the string that will be displayed when no item is selected. By default, this is “None” if the flag AllowNoneSelection is set or an empty string otherwise

Methods from Deref<Target = ControlBase>§

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pub fn size(&self) -> Size

Returns the size of a control

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pub fn client_size(&self) -> Size

Returns the client size of a control. In most cases it is the same as the size returned the method .get_size(). However, if the control has margins (for example in case of a Window) this size will be smaller.

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pub fn set_size(&mut self, width: u16, height: u16)

Sets the new size for a control (to a specified size given by parameters width and height). Keep in mind that this method will change the existing layout to an a layout based on top-left corner (given by controls x and y coordonates) and the new provided size. Any dock or alignment properties will be removed. This method has no effect on a Desktop control.

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pub fn position(&self) -> Point

Returns the relatove position (x,y) of the current control to its parent.

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pub fn set_position(&mut self, x: i32, y: i32)

Sets the new position for a control (to a specified coordonate given by parameters x and y). Keep in mind that this method will change the existing layout to an a layout based on top-left corner (given by coordonates x and y) and the controls current width and height. Any dock or alignment properties will be removed. This method has no effect on a Desktop control.

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pub fn set_enabled(&mut self, enabled: bool)

Sets the enabled state of a control. This method has no effect on a Desktop or a Window control that will always be enabled.

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pub fn set_visible(&mut self, visible: bool)

Can be used to make a control visible or not. This method has no effect on the Desktop control that will always be visible.

§Examples
use appcui::prelude::*;
let mut button = button!("'Click me',x:1,y:1,w:15");
button.set_visible(false); // this will hide the button
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pub fn set_components_toolbar_margins(&mut self, left: u8, top: u8)

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pub fn expanded_size(&self) -> Size

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pub fn request_focus(&mut self) -> bool

A control can use this method to request focus

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pub fn timer(&mut self) -> Option<&mut Timer>

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pub fn is_visible(&self) -> bool

Returns true if the current control is visible or false otherwise

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pub fn is_enabled(&self) -> bool

Returns true if the current control is enabled or false otherwise

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pub fn is_active(&self) -> bool

Returns true if the current control is active (enabled and visible at the same time) or false otherwise

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pub fn can_receive_input(&self) -> bool

Returns true if the current control can receive focus or false otherwise. If the control is not visible or it is disable this function will return false.

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pub fn has_focus(&self) -> bool

Returns true if the current control has the focus or false otherwise

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pub fn is_mouse_over(&self) -> bool

Returns true if the mouse cursor is over the current control or false otherwise

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pub fn set_size_bounds( &mut self, min_width: u16, min_height: u16, max_width: u16, max_height: u16, )

Sets the bounds (minim and maxim sized allowed for a control). If the size of a control is outside its bounds, its size will be adjusted automatically. This method has no effect on a Desktop control.

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pub fn set_hotkey<T>(&mut self, hotkey: T)
where Key: From<T>,

Sets the hot-key associated with a control. Use Key::None to clear an existing hotkey

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pub fn hotkey(&self) -> Key

Returns the hotkey associated to a control or Key::None otherwise.

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pub fn raise_custom_event(&self, class_hash: u64, event_id: u32)

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pub fn request_update(&self)

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pub fn register_menu(&mut self, menu: Menu) -> Handle<Menu>

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pub fn show_menu( &self, handle: Handle<Menu>, x: i32, y: i32, max_size: Option<Size>, )

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pub fn menuitem<T>( &self, menu_handle: Handle<Menu>, menuitem_handle: Handle<T>, ) -> Option<&T>
where T: MenuItem,

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pub fn menuitem_mut<T>( &mut self, menu_handle: Handle<Menu>, menuitem_handle: Handle<T>, ) -> Option<&mut T>
where T: MenuItem,

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pub fn appbar(&mut self) -> &mut AppBar

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pub fn theme(&self) -> &Theme

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pub fn update_layout(&mut self, layout: Layout)

Updates the layout of the current control

Trait Implementations§

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impl<T> AccordionEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_panel_changed( &mut self, _handle: Handle<Accordion>, _new_panel_index: u32, _old_panel_index: u32, ) -> EventProcessStatus

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impl<T> AppBarEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_button_click(&mut self, _button: Handle<Button>)

Called when a button is clicked. Read more
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fn on_togglebutton_state_changed( &mut self, _togglebutton: Handle<ToggleButton>, _selected: bool, )

Called when a toggle button’s state changes. Read more
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fn on_switchbutton_state_changed( &mut self, _switchbutton: Handle<SwitchButton>, _selected: bool, )

Called when a switch button’s state changes. Read more
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fn on_update(&self, _appbar: &mut AppBar)

Called when the app bar needs to be updated. By default, all items are hidden and whenever the focus changes, the AppCUI framework hides all items and starts from the focus control and moves to its parent and calls this method. In this method you should call appbar.show(…) method to show the items you want to show. Read more
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impl<T> ButtonEvents for DropDownList<T>
where T: DropDownListType + 'static,

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impl<T> CharPickerEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_char_changed( &mut self, _handle: Handle<CharPicker>, _code: Option<char>, ) -> EventProcessStatus

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impl<T> CheckBoxEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_status_changed( &mut self, _handle: Handle<CheckBox>, _checked: bool, ) -> EventProcessStatus

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impl<T> ColorPickerEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_color_changed( &mut self, _handle: Handle<ColorPicker>, _color: Color, ) -> EventProcessStatus

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impl<T> ComboBoxEvents for DropDownList<T>
where T: DropDownListType + 'static,

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impl<T> Control for DropDownList<T>
where T: DropDownListType + 'static,

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impl<T> CustomEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_event( &mut self, _handle: Handle<()>, _class_hash: u64, _event_id: u32, ) -> EventProcessStatus

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impl<T> DatePickerEvents for DropDownList<T>
where T: DropDownListType + 'static,

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impl<T> Deref for DropDownList<T>
where T: DropDownListType + 'static,

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type Target = ControlBase

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl<T> DerefMut for DropDownList<T>
where T: DropDownListType + 'static,

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl<T> DesktopEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_start(&mut self)

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fn on_close(&mut self) -> ActionRequest

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fn on_update_window_count(&mut self, _count: usize)

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impl<T> GenericBackgroundTaskEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_start(&mut self, _handle: Handle<()>) -> EventProcessStatus

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fn on_update(&mut self, _handle: Handle<()>) -> EventProcessStatus

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fn on_finish(&mut self, _handle: Handle<()>) -> EventProcessStatus

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fn on_query(&mut self, _handle: Handle<()>) -> EventProcessStatus

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impl<T> GenericCommandBarEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_update_commandbar(&self, _commandbar: &mut CommandBar)

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fn on_event(&mut self, _command_id: u32)

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impl<T> GenericDropDownListEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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impl<T> GenericGraphViewEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_current_node_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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fn on_node_action( &mut self, _handle: Handle<()>, _type_id: TypeId, _node_index: usize, ) -> EventProcessStatus

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fn on_request_new_node( &mut self, _handle: Handle<()>, _type_id: TypeId, _p: Point, ) -> EventProcessStatus

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fn on_request_new_edge( &mut self, _handle: Handle<()>, _type_id: TypeId, _from: u32, _to: u32, ) -> EventProcessStatus

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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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impl<T> GenericListViewEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_current_item_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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fn on_group_collapsed( &mut self, _handle: Handle<()>, _type_id: TypeId, _group: Group, ) -> EventProcessStatus

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fn on_group_expanded( &mut self, _handle: Handle<()>, _type_id: TypeId, _group: Group, ) -> EventProcessStatus

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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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fn on_item_action( &mut self, _handle: Handle<()>, _type_id: TypeId, _index: usize, ) -> EventProcessStatus

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impl<T> GenericMenuEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_menu_open(&self, _menu: &mut Menu)

Called when a menu is about to be opened. Read more
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fn on_command( &mut self, _menu: Handle<Menu>, _item: Handle<Command>, _command: u32, )

Called when a command menu item is activated. Read more
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fn on_check( &mut self, _menu: Handle<Menu>, _item: Handle<CheckBox>, _command: u32, _checked: bool, )

Called when a checkbox menu item’s state changes. Read more
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fn on_select( &mut self, _menu: Handle<Menu>, _item: Handle<SingleChoice>, _command: u32, )

Called when a single choice menu item is selected. Read more
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impl<T> GenericNumericSelectorEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_value_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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impl<T> GenericSelectorEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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impl<T> GenericTreeViewEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_current_item_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, _current_item: Handle<()>, ) -> EventProcessStatus

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fn on_item_collapsed( &mut self, _handle: Handle<()>, _type_id: TypeId, _item: Handle<()>, _recursive: bool, ) -> EventProcessStatus

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fn on_item_expanded( &mut self, _handle: Handle<()>, _type_id: TypeId, _item: Handle<()>, _recursive: bool, ) -> EventProcessStatus

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fn on_selection_changed( &mut self, _handle: Handle<()>, _type_id: TypeId, ) -> EventProcessStatus

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fn on_item_action( &mut self, _handle: Handle<()>, _type_id: TypeId, _current_item: Handle<()>, ) -> EventProcessStatus

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impl<T> KeySelectorEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_key_changed( &mut self, _handle: Handle<KeySelector>, _new_key: Key, _old_key: Key, ) -> EventProcessStatus

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impl<T> ListBoxEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_current_item_changed( &mut self, _handle: Handle<ListBox>, _index: usize, ) -> EventProcessStatus

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fn on_item_checked( &mut self, _handle: Handle<ListBox>, _index: usize, _checked: bool, ) -> EventProcessStatus

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impl<T> MarkdownEvents for DropDownList<T>
where T: DropDownListType + 'static,

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impl<T> NotDesktop for DropDownList<T>
where T: DropDownListType + 'static,

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impl<T> NotWindow for DropDownList<T>
where T: DropDownListType + 'static,

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impl<T> OnDefaultAction for DropDownList<T>

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impl<T> OnExpand for DropDownList<T>

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fn on_expand(&mut self, direction: ExpandedDirection)

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fn on_pack(&mut self)

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impl<T> OnFocus for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_focus(&mut self)

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fn on_lose_focus(&mut self)

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impl<T> OnKeyPressed for DropDownList<T>

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fn on_key_pressed(&mut self, key: Key, character: char) -> EventProcessStatus

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impl<T> OnMouseEvent for DropDownList<T>

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impl<T> OnPaint for DropDownList<T>

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fn on_paint(&self, surface: &mut Surface, theme: &Theme)

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impl<T> OnResize for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_resize(&mut self, _old_size: Size, _new_size: Size)

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impl<T> OnSiblingSelected for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_sibling_selected(&mut self, _handle: Handle<()>)

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impl<T> OnThemeChanged for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_theme_changed(&mut self, _theme: &Theme)

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impl<T> OnWindowRegistered for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_registered(&mut self)

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impl<T> PasswordEvents for DropDownList<T>
where T: DropDownListType + 'static,

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impl<T> PathFinderEvents for DropDownList<T>
where T: DropDownListType + 'static,

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impl<T> RadioBoxEvents for DropDownList<T>
where T: DropDownListType + 'static,

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impl<T> RichTextFieldEvents for DropDownList<T>
where T: DropDownListType + 'static,

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impl<T> TabEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_tab_changed( &mut self, _handle: Handle<Tab>, _new_tab_index: u32, _old_tabl_index: u32, ) -> EventProcessStatus

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impl<T> TextFieldEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_validate( &mut self, _handle: Handle<TextField>, _text: &str, ) -> EventProcessStatus

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fn on_text_changed(&mut self, _handle: Handle<TextField>) -> EventProcessStatus

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impl<T> ThreeStateBoxEvents for DropDownList<T>
where T: DropDownListType + 'static,

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impl<T> TimePickerEvents for DropDownList<T>
where T: DropDownListType + 'static,

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impl<T> TimerEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_start(&mut self) -> EventProcessStatus

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fn on_resume(&mut self, _ticks: u64) -> EventProcessStatus

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fn on_pause(&mut self, _ticks: u64) -> EventProcessStatus

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fn on_update(&mut self, _ticks: u64) -> EventProcessStatus

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impl<T> ToggleButtonEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_selection_changed( &mut self, _handle: Handle<ToggleButton>, _selected: bool, ) -> EventProcessStatus

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impl<T> ToolBarEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_button_clicked(&mut self, _handle: Handle<Button>) -> EventProcessStatus

Called when a toolbar button is clicked. Read more
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fn on_checkbox_clicked( &mut self, _handle: Handle<CheckBox>, _checked: bool, ) -> EventProcessStatus

Called when a toolbar checkbox is clicked, changing its checked state. Read more
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fn on_choice_selected( &mut self, _handle: Handle<SingleChoice>, ) -> EventProcessStatus

Called when a toolbar single choice item is selected. Read more
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impl<T> WindowEvents for DropDownList<T>
where T: DropDownListType + 'static,

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fn on_layout_changed(&mut self, _old_layout: Rect, _new_layout: Rect)

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fn on_activate(&mut self)

called whenver the window receives focus
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fn on_deactivate(&mut self)

called whenever the window loses focus.
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fn on_accept(&mut self)

called whenever the ENTER key is intercepted by the Window For modal windows the behavior should be to use .exit_with(...) method to exit. for a regular (non-modal) window this callback is never called)
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fn on_cancel(&mut self) -> ActionRequest

called whenever the ESC key is interpreted by the Window Read more

Auto Trait Implementations§

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impl<T> Freeze for DropDownList<T>

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impl<T> RefUnwindSafe for DropDownList<T>
where T: RefUnwindSafe,

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impl<T> Send for DropDownList<T>
where T: Send,

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impl<T> Sync for DropDownList<T>
where T: Sync,

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impl<T> Unpin for DropDownList<T>
where T: Unpin,

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impl<T> UnsafeUnpin for DropDownList<T>

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impl<T> UnwindSafe for DropDownList<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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