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ElementIr

Struct ElementIr 

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pub struct ElementIr {
Show 26 fields pub id: ElementId, pub kind: ElementKind, pub geometry: GeometryIr, pub transform: TransformIr, pub text: Option<String>, pub text_options: TextIr, pub table: Option<TableIr>, pub asset: Option<String>, pub path: Vec<PathCommandIr>, pub image: ImageOptions, pub style: Style, pub style_rules: Vec<ElementStyleRule>, pub layout: LayoutMode, pub distribute: Distribution, pub gap: Length, pub collision: Option<CollisionPolicy>, pub children: Vec<ElementIr>, pub locked: bool, pub hidden: bool, pub layer: String, pub z_index: i32, pub binding: Option<String>, pub when: Option<String>, pub repeat: Option<String>, pub provenance: Provenance, pub page_placement: Option<PagePlacement>,
}
Expand description

Expanded format-neutral element.

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§id: ElementId

Stable ID.

§kind: ElementKind

Element kind.

§geometry: GeometryIr

Geometry intent.

§transform: TransformIr

Transform intent resolved only after layout proposes a box.

§text: Option<String>

Literal or bound text.

§text_options: TextIr

Text measurement and overflow intent.

§table: Option<TableIr>

First-class table planning intent and bound rows.

§asset: Option<String>

Explicit asset reference.

§path: Vec<PathCommandIr>

Vector commands in element-local source coordinates.

§image: ImageOptions

Image crop and fit intent.

§style: Style

Typed inline/cascaded style.

§style_rules: Vec<ElementStyleRule>

Ordered conditional style layers evaluated during data binding.

§layout: LayoutMode

Layout strategy.

§distribute: Distribution

Distribution of children on a flow’s primary axis.

§gap: Length

Gap between flow children.

§collision: Option<CollisionPolicy>

Optional policy overriding the inherited collision policy.

§children: Vec<ElementIr>

Child elements in deterministic source order.

§locked: bool

Immutable after compile unless a privileged caller builds a new IR.

§hidden: bool

Visibility after binding rules.

§layer: String

Visual layer independent of collision.

§z_index: i32

Visual order within layer.

§binding: Option<String>

Data binding expression.

§when: Option<String>

Conditional expression.

§repeat: Option<String>

Repeat expression.

§provenance: Provenance

Provenance.

§page_placement: Option<PagePlacement>

Root-only master/role page placement; children inherit their root.

Trait Implementations§

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impl Clone for ElementIr

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fn clone(&self) -> ElementIr

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ElementIr

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ElementIr

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ElementIr

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fn eq(&self, other: &ElementIr) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for ElementIr

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for ElementIr

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> Finish for T

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fn finish(self)

Does nothing but move self, equivalent to drop.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<U, T> ToOwnedObj<U> for T
where U: FromObjRef<T>,

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fn to_owned_obj(&self, data: FontData<'_>) -> U

Convert this type into T, using the provided data to resolve any offsets.
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impl<U, T> ToOwnedTable<U> for T
where U: FromTableRef<T>,

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fn to_owned_table(&self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.