pub enum Msg<State: StateProgram> {
StateTransition(State::T),
SetState(State, Duration, u32),
Redraw,
}Expand description
Represents a message this component could receive, either from the server or from an event triggered by the user.
Variants§
Trait Implementations§
Auto Trait Implementations§
impl<State> Freeze for Msg<State>
impl<State> RefUnwindSafe for Msg<State>
impl<State> Send for Msg<State>
impl<State> Sync for Msg<State>
impl<State> Unpin for Msg<State>where
State: Unpin,
impl<State> UnwindSafe for Msg<State>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
Source§fn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
Convert
self to a value of a Properties struct.Source§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
Source§fn into_prop_value(self) -> T
fn into_prop_value(self) -> T
Convert
self to a value of a Properties struct.